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Nvidia GeForce GTX 1080 Ti
- certifiedloud 10y agoPrice drop for GeForce 1080 also announced: $500.
- chx 10y agoAt launch the Geforce 1070 was about 2/3 of the price of the 1080, if nVidia dropped it to $299 that'd be something.
- kayoone 10y agowith the AMD Ryzen CPU release tomorrow, you can now pair a lastest generation 8C/16T CPU with a 1080 for $1000, a combination that a week ago was about $1700. The Ryzen boards should be cheaper too, bringing the total system price for a configuration like this down a lot. Pretty amazing.
- sliken 10y agoSort of, the intel 8c/16T is crazy expensive because it's a server chip with 4 memory busses, ecc support, etc. $1000 CPUs don't make sense for gamers. The fastest "normal" i7 is has plenty of cores and better single thread performance than the $1,000 intel chip. Of course AMD wants to compare to the $1k chip, not the more competitive $350 chip. The Ryzen is a desktop chip, no ecc, half the memory busses, good at cache friendly stuff. No faster than last years CPUs on anything memory intensive. Of course AMD's going to cherry pick the cache friendly benchmarks to brag about.
- dman 10y agoDo we know for sure ryzen does not have ecc support?
- pmoriarty 10y agoECC support is a motherboard feature, not a CPU feature, isn't it?
- SXX 10y agoActually it's depend on both motherboard and CPU.
- aidenn0 10y agoIt requires that the memory controller support ECC and that there are extra traces from the memory controller to the RAM. This used to mean it was solely a motherboard feature, but starting about a decade ago, the memory controller was moved onto the CPU, so now it requires both CPU and motherboard support.
- ultra2d 10y agoIt does. Asrock support claims their AM4 motherboards support it.
- aidenn0 10y agoWe do not yet know. Gigabyte specifically says ECC memory is compatible, but runs without ECC on their boards. Asrock only says that ECC ram is compatible.
- ultra2d 10y agoI asked Asrock support earlier this week: MSI and Gigabyte explicitly mention "(operate in non-ECC mode)". Is that also true for Asrock AM4 motherboards? Or do they fully support ECC? Reply: From: ASRock Support <snip> Date: Mon, Feb 27, 2017 at 10:17 AM Hello, ASRock AM4 motherboards fully support ECC function. Still, someone will have to test to be sure.
- broknbottle 10y agoRyzen CPUs support ECC
- spilk 10y agoAre there any Ryzen boards that will accept ECC RAM?
- konstmonst 10y agoSure, the one from MSI does. I think it was called tomohawk b350 and cost around 120 euros.
- bharathg_gh 10y agohttp://www.asrock.com/mb/AMD/X370%20Taichi/#Specification http://www.asrock.com/mb/AMD/X370%20Taichi/#Specification
- deleted 10y ago[deleted]
- will_hughes 10y agoGot a source for that? I haven't seen anything that says they do.
- kayoone 10y agoThe most recent AAA titles often favour more cores, as also the consoles are 8C nowadays [1] And in case you do more than gaming, i'd always take the 8C/16T over a 4C/8T for the same amount of money, even if it's 10-15% slower in single threaded workloads. Of course AMD compares to the competing 8/16 chip, because for enthusiasts its just a much better deal. There are a lot of enthusiast gamers that do streaming or video editing for example. Mainstream is probably better of with waiting for the 4C/8T Ryzen models and pairing that with a RX 480 or mid range Vega. [1] https://www.computerbase.de/2017-02/cpu-skalierung-kerne-spiele-test/ https://www.computerbase.de/2017-02/cpu-skalierung-kerne-spi...
- stymaar 10y ago> The most recent AAA titles often favour more cores, as also the consoles are 8C nowadays [1] And in case you do more than gaming, i'd always take the 8C/16T over a 4C/8T for the same amount of money, even if it's 10-15% slower in single threaded workloads. Really ? That contradicts everything I've ever heard and experienced myself. At least until really recently, games where still massively dependent on the single threaded speed since all the graphic stuff was single threaded (because of DX<12 or OpenGL). Did this already change thanks to the newest graphic API (DX12 / Vulkan) ? Last time I checked, the adoption was still pretty low, it's really good news if the landscape is changing quickly. Or is it something else ?
- kayoone 10y agosee the article i linked to, there is a good number of new games where the 6900K is faster than the 7700k or at least on the same level.
- ameen 10y agoI'd wait for AMD's Vega. They are rumored to exceed ~1080's performance at a lower price. They'd also work better in conjunction with Ryzen boards. With widespread FreeSync availability (and better monitors), buying a Nvidia card is almost shooting oneself on their foot.
- dbcooper 10y agoYou might get HBM with the Vega card too. The 1080Ti is GDDR5X.
- Tom1971 10y agoA 1080Ti with 352 pins at 11Gbps has almost the same BW (484GBps) than a Vega with 2048 pins running at 2Gbps (512GBps).
- dagw 10y agobuying a Nvidia card is almost shooting oneself on their foot. If all you want it for is gaming. If you also want to play around with machine learning or other GPGPU applications, then getting anything other than Nvidia is a bad idea, since that is what everyone uses and supports at the moment.
- TwoBit 10y agoSo like .01% of users.
- dagw 10y agoOf all users, perhaps. For the users whom are likely to read these comments, I imagine that percentage to be quite a bit higher.
- theinternetman 10y agoIt's not just machine learning, 3D rendering is moving over to GPU as well and there is next to no support for anything other than CUDA in that space today. Not everything starts and ends with gaming in the high end computer space.
- Viper007Bond 10y agoFew games are truly multi-threaded, so for gaming it's better to have a faster processor even if it's less cores.
- RussianCow 10y agoThis is currently true, but I think this will change over time for two reasons: 1) Games are becoming less CPU-bound and are putting more work on the GPU, so the CPU matters less for gaming today than it used to.* 2) Vulkan and DirectX 12 make multi-threading easier and more efficient, so there is more incentive to adopt a parallel architecture with those APIs. * Of course, I'm generalizing. Strategy games, for instance, are still very CPU-heavy and likely always will be.
- izacus 10y agoStill, there's diminishing returns on more cores for such uses. You can use 2 cores, might use 4 cores, having 6-8 cores is probably just cause excess heat that could be instead spent to run 4 cores at higher frequency.
- ulucs 10y agoStrategy games can also be GPU intensive if they implement neural nets instead of heuristical models
- untoreh 10y agothey would be both cpu and gpu bound at that point :)
- froogle 10y agoWhile this used to be true (and mostly still is), the tide is shifting on this point. Games are using more and more cores. Overwatch, for example, uses 6. I believe DirectX 12 makes it easy/reasonable to use 4 cores, with some benefit to be gained with up to 6. Not that it really helps with some games. Dota 2 is CPU bound for the moment, so if you play that a lot then maximizing single-threaded performance is probably the way to go. Still, if I was buying a CPU today, I'd be cautious about going for less than quad core if I was interested in new AAA games.
- tutanchamun 10y agoYeah, competition is nice. We can now choose to buy a 8 core Intel 6900K without a GPU, or buy a 8 core Ryzen R7 1700X together with a Nvidia GTX 1080 Ti for the same price.
- zamalek 10y agoThis is how Intel should have dealt with Ryzen; instead of dismissing the competition. Smart move from NVIDIA though I'm still going to be keeping an eyeball on Vega.
- pmoriarty 10y agoHow much better do graphics cards have to get before they can handle full-motion, 360 degree, 4k per eye VR streams?
- gnarbarian 10y agoCould do that now with quake 3.
- danielbarla 10y agoYour comment actually hides a lot of truth - it's all about the level of quality that is desired, and that will probably keep going for quite a while.
- gnarbarian 10y agothat's my point
- Dylan16807 10y agoFull motion, 360 degree doesn't change the card requirements, and you can do two cards if necessary, so the only real barrier is 4k rendering. Apparently a 1060 can already render a game like overwatch in 4k, so I think we're already there. You just need to find someone that will take 4k screens out of some phones and put them in a headset.
- nsxwolf 10y agoFor 4K VR, you don't need to render the entire scene in 4K. Only a few degrees of the center of vision really needs to be rendered in 4K, and the image can be at a much lower definition the farther you get to the periphery (foveated rendering). Future headsets can use internal cameras to track the position of the pupils to figure out where that sweet spot needs to be every frame.
- pmoriarty 10y ago
- sundvor 10y agoWith that price (I had expected it to be higher), it looks like they're positioning themselves against Vega already. We all win! I'm locked in with a GSync monitor, and can't wait to replace my 2x 980s with this one. I'll still wait for Vega to come out, hopefully putting downward pressure on the pricing. More details here: http://www.pcgamer.com/nvidias-geforce-gtx-1080-ti-is-finally-here/ http://www.pcgamer.com/nvidias-geforce-gtx-1080-ti-is-finall...
- hermitdev 10y agoI'm looking forward to replacing (or supplementing) my 4x 690s (2 cards, 2 GPUs/card). I'm not looking for 4k support, but I am looking for dual monitor gaming on one while streaming video on the other support.
- sundvor 10y agoI read you. My take is that a single 1080TI should suffice for your needs; 690 to 980 was a bit of a sidegrade, and the 1080TI being roughly 2x the 980 with many added benefits starting with the huge increase of RAM. You'll probably wonder if your PC is still there, with noise levels likely to plummet. My 980 SLI certainly mounts a racket under gaming load.
- hermitdev 10y agoThis is one of those times I loath Intel's "new" (several years old now) naming scheme. I've a 6 core i7 extreme...but it was one of the first or second gens, so it's hard to qualify it against current gen. I've also 64GB RAM, and seldom get near 50% usage w/o VMs running. IO seems reasonable, and yet streaming video stutters a lot, with say Civ6 on the primary monitor and streaming live TV on a secondary. I didn't use to have a problem with Civ5 & streaming live TV (i.e. TV stream was clean and Civ5 performed as crappy as Civ5 does), and when I look at task manager, the CPU is not fully tasked, so I presume it may be a GPU issue (anyone know of a taskmon like app for GPUs?). Since I'm on the fast insider ring, I've tried both with and without game mode turned on (which supposedly now works), and both cause the TV stream to stutter. I don't even recall having this issue before they even announce game mode, but I can't be sure when I first had the problem, because I was also having physical internet issues in same time frame (thanks, Comcast).
- asafira 10y agoAnyone else getting that the livestream (or I guess now the recording of the presentation) is choppy and skips back and forth between segments different segments of the presentation?
- icpmacdo 10y agoHow far off are we from 8K gaming?
- gigatexal 10y agoStill far away. I'd say 2 cycles more at least.
- ekianjo 10y agoAnd we need 8k basically to do VR at proper resolution, too, on each eye.
- zeusk 10y agoNo, we don't. Latest GPU architectures including Vega (and Pascal obv) support rendering the scene once and then projecting it from two viewports thereby generating two scenes without having to render the entire scene twice. Here is an article on Nvidia's implementation: http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/11 http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1...
- modeless 10y agoThe pixel shaders still have to run twice, and especially at 8k the pixel shaders will be the vast majority of the work.
- alkonaut 10y agoSurely some of the work should be possible to re-use? I mean for most pixels beyond a certain depth the incident eye vector direction will be identical for all practical purposes, so if one could just fudge it and use the same calculated pixel color for both eyes and just offset it slightly then it should be usable without having to be calculated twice. No one would notice if the reflections or specular lobe for the right eye were calculated with the indicent camera of the left eye. Once you have calculated the pixels for the left eye, those should be possible to re-use for the right eye, with some mapping. Certain pixels that are only visible to the right eye will have to be computed. I'm not sure if it's possible or if it even has a chance to be a performance gain (or indeed if this is actually how it already works). Doing the full job of 2x4k pixels for two eyes when they are a) almost identical for objects beyond a certain distance and b) quality is almost irrelevant for most pixels where the user isn't looking. With foveal rendering and some shortcuts it should be possible to go faster with a 2x4k VR setup than for a regular 4k screen when you need to render every pixel perfectly because you don't know what's important/where the user is looking. Obviously one needs working eye tracking etc. first too...
- gigatexal 10y agoFp32 still gimped? I think I'll wait for the AMD cards and openCL even though the cuda ecosystem is a lot more polished.
- neilmovva 10y agofp32 is almost never "gimped," since that's the basis of performance for most video games and 3D applications. perhaps you meant fp64? That sees more use in industrial apps (e.g. oil and gas exploration) and so is often slower on consumer cards, and historically was artificially limited. For recent GPUs, it's not quite fair to call fp64 gimped, since the fp64 equipped cards are completely different designs - the lack of fp64 on this card is a design choice, not an artificial restriction for product segmentation.
- wtallis 10y agoFP16 is also becoming a feature of interest, especially for machine learning.
- gcp 10y agoThe card reportedly has a 4x speed INT8 mode.
- pandascore 10y agoIs it worth to buy this GPU instead of the PASCAL X (price apart) FP speaking since 1080 is for gamers and PASCAL X meant for ML/DL ?
- ClassyJacket 10y agoI think they may have meant fp16, which is of interest to machine learning programmers.
- gigatexal 10y agoYeah I was referring to the arbitrary gimping of the cards to drive Tesla sales
- modeless 10y agoHmm, so why would anyone buy a Titan X now? For 1 GB extra (slower) RAM? Did they hobble it in any other way? Edit: According to Anandtech, "NVIDIA has been surprisingly candid in admitting that unless compute customers need the last 1GB of VRAM offered by the Titan, they’re likely going to buy the GTX 1080 Ti instead." I would suggest changing the article link to Anandtech, as it's really a much more informative and better written article. Jen-Hsun Huang seems to have bottled his cringe-inducing presentation style and fed it to whoever wrote that PR piece on the Nvidia site. http://www.anandtech.com/show/11172/nvidia-unveils-geforce-gtx-1080-ti-next-week-699 http://www.anandtech.com/show/11172/nvidia-unveils-geforce-g...
- jacquesc 10y agoI believe gamers who spend that kind of money on a graphics card do it more for cultural than functional reasons. It's like buying a car model upgrade, that has little practical value, aside from showing off that you could afford it. It's weird, but that's human nature I guess.
- modeless 10y agoSure, but gamers would buy the Ti because extra speed is more important than a bit of RAM for gaming. Even machine learning people who need lots of RAM will probably not decide to spend $500 on the Titan XP just for 1 GB.
- vitus 10y agoYes, but it's not really $500 for 1 GB if you're getting the board for free. https://developer.nvidia.com/academic_gpu_seeding https://developer.nvidia.com/academic_gpu_seeding
- jandrese 10y agoVR is pushing higher end video cards at the moment. This card should be amazing at driving VR headsets at max settings.
- lightedman 10y agoStill not good enough to move me from my $299 ($399 w $100 rebate) 8GB R9 390X. Last nVidia card (still operational and in use) was the 650Ti.
- arcaster 10y agoWow, that price point is far better than what I was expecting. Still expensive, but it's below $800.
- TwoBit 10y agoSo where will AMD's Vega land amongst the 1080s?
- Foxhuls 10y agoI personally believe the top end vega will fall just below the 1080ti.
- snvzz 10y agoThat's based on what exactly? So far I do not believe they've shown enough for us to know it to be either way.
- Foxhuls 10y agoWhich is why I said personally that is where they will fall. Just from looking at leaks and the same source of the RX Fury leaks it seems like that is where it will be.
- snvzz 10y agoWhoever submitted the values, if by mistake (not a plant), is definitely running neither final production clocks nor drivers. It might have some credibility if it was 2 weeks away from release, which is definitely not the case here.
- jsheard 10y agoAMD demonstrated Vega running Doom 4 with an FPS counter a while ago, and it was running about 10% faster than a stock GTX1080 (non-ti) or on par with an overclocked GTX1080. Doom 4 performs unusually well on AMD cards compared to other games, so on average Vega is probably similar to a stock GTX1080. Which leaves them with no answer to the 1080ti :(
- penagwin 10y agoI think Doom 4 performs so well because ID software usually has one of the most optimized engines (for everyone) and I believe that AMD cards have more raw power then Nvidia, but it's usually unused(I think due to unpopular APIs). Thus Nvidia is generally known to perform better in real world cases.
- eng_monkey 10y agoGiven this new model will push down prices of exiting models, what would be the cheapest currently available NVIDIA that includes a Display Port output and a resolution of 3440x1440? This is just for work (editing documents, programming, etc.), not gaming.
- snvzz 10y agoNecessary reaction here. Does it have to be NVIDIA?
- eng_monkey 10y agoI use Mint, where I have always been using the proprietary NVIDIA drivers. I remember Radeon drivers used be pretty bad. But that was a few years ago. Has the situation changed? I am open to suggestions. Thanks.
- snvzz 10y agoAMD doesn't have a closed kernel component anymore. They do still have a userspace component, but most people use the free 3d acceleration instead, written with NDA-free documentation provided by AMD, with the help of AMD employees. This covers hardware up to their current generation, providing OpenGL 4.5 and Vulkan. Its performance is not as good as the Windows drivers, but good enough enough for most games out there. Thanks to this, their hardware just works out of the box on any distribution that's not years behind. As you don't even need to play games, I believe AMD is the better option here.
- eng_monkey 10y agoI appreciate the advice. What would be the AMD equivalent to say a GeForce GTX950? Because this is the NVIDIA model that seems more than enough for my needs. Thanks.
- snvzz 10y ago
- smrtinsert 10y agoGlad I went cheap with my 670 about a year ago. All the buzz about eventually upgrading to the 1080 family was clearly on point.
- mtarnovan 10y agoI'm curious how this would perform for mining Ethereum/ZCash vs, say, the RX480.
- ntelson1s 10y agoJust speculation here, but last I looked into it, video cards were worthless when it comes to ROI compared to the specialized mining hardware used nowadays, which is continuing to advance.
- patrickk 10y agoThis wasn't true for Ethereum, at least last year when I was mining it with (used) R9 280xs. Depends more on the cost of electricity in your country. EDIT: also, AMD graphics cards had a significantly better ROI than Nvidia cards.
- arcaster 10y agoHowever, an OCL-HashCat benchmark is something I'm definitely looking forward to.
- mtarnovan 10y agoEthereum is ASIC-resistant, so GPUs are as good as it gets, at least at the moment.
- kalleboo 10y agoWhen looking at the advancements in GPUs these days, where are the improvements coming from? Are they just throwing more silicon at the problem? Is it process improvements? Smarter design? All of the above? Can we expect these advancements (and cost reductions) to continue, or how far away are we from the wall that CPUs have hit?
- ClassyJacket 10y agoYes, all of the above. IANAEE (I am not an electrical engineer). Something nice about GPUs is that graphics rasterization is a very parallel problem. If you can handle thermals, power consumption, memory bandwidth, etc. that go with it, you can pretty much just add more of the parts that do the processing (in this case, CUDA cores - 3,584 of them) and get a more powerful GPU. A 1080 TI has 12 billion transistors. The 1080 had 7.2 billion. The 980 had 5.2 billion. CPUs handle more branching problems, so it's harder to get improvements by just adding cores. They're also smaller than the pre-1080 - 16nm down from 28nm, which lowers power consumption and therefore heat. It's a huge help and it's part of what allows them to just add more transistors in the first place - but in this area, GPUs will run into the same problems CPUs do. It's hard to shrink transistors.
- usaphp 10y ago> IANAEE (I am not an electrical engineer). Why not just write "I am not an electrical engineer"? Defeats the purpose if you still have to explain it.
- madez 10y agoI appreciate they wrote it the way they did. I didn't know what the abbreviation would have meant, and now I do. Also, I now have a clue what "IANA" at the start of an abbreviation I have never seen before might mean.
- cr0sh 10y agoI was informed by a long time user (Grumpy Mike) of the Arduino forums when I first started posting there that one should -always- explain the first usage of an acronym or similar construct before using it elsewhere in the rest of a comment. It makes sense from the perspective of the fact that not all users may understand what the acronym means at first, and doing this is a great courtesy (also, it removes ambiguity in instances where you may be using an acronym similar or same as that for another domain - perhaps the domain of the forum or medium you are communicating on).
- valine 10y agoI do a lot of 3d rendering with Blender Cycles so I'm really happy to see the bump in cuda cores. The gtx 1080 didn't offer any significant performance boost over the 980 when it comes to rendering in blender. Right now for Cycles you get the most performance per dollar by buying multiple 1060s (blender doesn't rely on sli when rendering with multiple gpus). I've got my fingers crossed that this card will offer some tangible performance boosts.
- abledon 10y agoHey I'm experimenting with blender too, Question: Ignoring sli, do you have different GTX versions plugged into your Motherboard for rendering? Like, 2 1060s and a 980Ti ? Have you tried background task rendering via commandline, targeting the GPU as workers, but also using the CPU? e.g. iF you have 2 graphics cards. Run 3 commandline blender render jobs (2GPU + 1 CPU).
- valine 10y agoI haven't used multiple gpus with different versions, but everything I've read suggests it should work. If one gpu is significantly slower than the other you might run into situations where the slower gpu gets stuck working on the last tile while the faster gpu sits idle, making your total render time go up. I imagine this would be pretty rare, and a little effort to modify the tile size would mitigate any issues. As far as rendering from the command line with both the cpu and gpu its definitely possible albeit a little hackish. Rendering from the command line uses the cpu by default. To render using the gpu you have to pass a python script as an argument that changes the render device using the blender python api. Blender supports multiple gpus out of the box, so there is no reason to split them up into separate jobs (even different model gpus that don't support sli). You'd only need one job for the cpu and one for the gpu(s). The tricky part is making sure the cpu and gpu work on different things. For animations you'd probably want to change the render step option. Setting it to 2 would make blender render every other frame, so the cpu would work on the even number frames and the gpu would work on the odd frames. For single frame renders you could set the cycles seed value for both devices and then mix the two generated images together. Both the seed value and the step option can be set in the python script which means its pretty easy to automate the entire process. It definitly not trivial to get working so at some point you need to decide if the 0.1x speed bump from adding the cpu is worth the effort. Any new nvidia gpu is going to be worlds faster than whatever cpu you might be using. See here for instructions on stacking cycles renders with different seed values: http://blender.stackexchange.com/questions/5017/stacking-cycles-renders-in-the-compositor http://blender.stackexchange.com/questions/5017/stacking-cyc...
- JOnAgain 10y agoHow close are we to being able to render a high resolution monitor / TV inside VR? Not necessarily a 4K screen, but like a good 2560 x 1440 display? How close are we to high resolution virtual cinema experience? ... or are we there? I really have no idea how resolutions in VR work.
- kretash 10y agoIf you want to render at 2560x1440 inside of VR and not lose quality the VR resolution has to be bigger per eye than display resolution. You would need a VR headset that has 4k per eye rather than a better GPU.
- namlem 10y agoVR headsets don't have that level of resolution yet. There will still be visible pixels for years to come. I believe it was either Carmack or Gabe Newell who said you'd need nearly 50k vertical pixels for true photo realism, I may be mistaken though.
- theWatcher37 10y agoAn AMD study said you'd need a 16k display for 4k-like quality over a full human FOV
- wst_ 10y agoIs a 4K tech mature enough to use it every day for desktop and software development? I've read, not so long ago, that Windows still have issues and plenty of apps looks just ugly. Also I read that there might be an issue to keep your old HD along with new 4K panel - some people experienced problems with such setup. Unfortunately, I've had no opportunity to test 4K so far. Also I have no idea how does it looks like with Linux systems.
- tucaz 10y agoI use a 4K Alienware laptop every day with two Full HD monitors attached to it through the official Alienware dock. I'm using Windows 10 and due to internal company policies, I'm not using the anniversary edition which supposedly brought better environment for multi high DPI monitors support. I can say that it is pretty usable, but whenever moving windows between monitors you have to fully move them otherwise you will get weird results. Another caveat is that not all apps support 4k so I get really small icons in some applications such as greenshot. All in all, it's decent and one can live with it.
- teaearlgraycold 10y agoI think your best options are Mac OSX or a rather large 4K monitor at 1x scaling in Windows. Not sure about different Linux DEs, though.
- strictnein 10y agoI'm a software dev and use a 32" 4k monitor (3840x2160) at home. This is a 16:9 monitor (from BenQ). Unless you have 20/15 vision, you'll likely need to scale it. Windows 10 has built in scaling at 25% increments, and you can also do custom scaling. I scaled it to 115% and it works pretty well. I also have a secondary monitor hooked up, but it's a 2560x1440 monitor turned vertically. It works fine, but I forget if font scaling is applied across the board or just to each monitor. The ideal 4k desktop monitor size is likely at least 36-38", but I'm not sure if those are economical yet or not. At work I have a Dell 34" Ultrawide (3440x1440). Not quite 4k, but no scaling is needed, and it's a great monitor. The one downside is that it's just got the vertical height of a 2560x1440 monitor, so I kind of miss the vertical height of my home monitor at times, but I can easily have three or four files side by side in my IDE. I also have an Ubuntu system at home hooked up to the 4k monitor at home and it works, but you'll possibly need to adjust font sizing in your apps. I haven't spent a ton of time recently with this system though. For all of these monitors you want a video card with Displayport 1.2. You do not want to use HDMI because you will likely end up at 30hz and that is a horrid experience. HDMI 2.0 supports higher refresh rates, but having both a HDMI 2.0 port and monitor is pretty rare. Anyways, probably too much info, but it was either do this or work on an annoying bug :)
- strictnein 10y agoAnd I just installed my new EVGA GeForce GTX 1080 SC2 8GB yesterday after work, so excellent timing on my part. $649 for that card. Guess I'll be boxing it back up and returning it, which I dislike doing.
- davman 10y agoThe TIs have been strongly rumoured for months, I've been waiting for this announcement so I don't end up in your situation.
- strictnein 10y agoYeah, I just thought EVGA's recent release of their FTW2 and SC2 with the advanced temp monitoring stuff was a signal that it was going to be a while longer. Guess I read those tea leaves wrong.
- bcrescimanno 10y agoI very nearly fell into the same trap; especially since I have a 1070 and EVGA was offering a nice upgrade program to the new ICX coolers. Hope your return goes smoothly.
- TenOhms 10y agoHow hard is it for games to ignore SLI entirely and simply use a second or third GPU to offload things like post-processing effects ? Or even better, how about if you had 3 1080 Ti's and 3 monitors, could the application/game just easily assign one GPU per monitor without having to resort to using SLI (which has such a bad reputation)? This would make things so simple, want an extra monitor or two? Just add a GPU to power them. I cant imagine that the coding for something like this would be anywhere near as complicated as SLI/Crossfire.
- sand500 10y agoI think you can do that using some virtualization software. Really depends on the graphic card drivers and game engines to expose that ability to the actual game programmers.