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I'm still working my way through this article (after watching the video at the beginning) but one random comment about the Steam Controller I want to drop in:
by jc4p 10y ago
I'm still working my way through this article (after watching the video at the beginning) but one random comment about the Steam Controller I want to drop in:
I use the Steam Link + Steam Controller to play games from my PC in my home office on my TV in my living room, a lot. I would say in the last year I've spent at least 80-100 hours using my Steam Controller in different situations and games.
It's hit or miss in many games, the best experience I've had with it is in Civilization. In some games it's _so_ close to perfect but the game disables mouse-input if you are using a controller, which means you can't use the Steam Controller to its full capability.
All in all, I mostly use my Xbox controllers (connected to my PC via the Microsoft adapter) to play on my Steam Link, mainly because the Steam Controller just feels cheap.
When they first talked about open sourcing all the designs for it I was hoping someone would take the specs and make a all-metal version of the controller, with some more heft.
I love the Steam controller, but it just feels so cheap so that when any growing-pains pains get in my way, it's one more negative against it compared to just using my other controllers.
I may be part of a small niche market but I would gladly pay $150-$250 for a good feeling controller that does exactly what the Steam Controller does. I think if I paid a bit more for it and it felt more premium, I'd be more invested in taking the time to configure it just right.
- larsiusprime 10y ago> but the game disables mouse-input if you are using a controller, which means you can't use the Steam Controller to its full capability. Yeah, the Valve team (and me, I'm the OP) are specifically pushing hard on this -- an emerging best practice is to always allow simultaneous mouse & gamepad input.
- jc4p 10y agoI'm only halfway through the written post right now but it's absolutely amazing so far. Thank you for writing this!
- larsiusprime 10y agoI should also make sure to mention that most popular controller models are now supported by the Steam Controller configurator, so if the main thing that appealed to you was the configuration, you can get that with a DS4, an XBox360 pad, an XBox One controller, or basically any XInput device. There's also some experimental DInput support, too. But if what you want is just exactly the Valve Steam Controller model with more heft, I guess we'll have to wait and see.
- paulmd 10y agoThis can have some hilarious outcomes though. Specifically, I'm thinking of how Call of Duty Black Ops III gives controllers a whole bunch of aim assist so they don't get dunked on by people using mouse+keyboard. Guess what used to happen if you plugged in a controller and played with the mouse? In an ideal world, the fix would be to not give half your players an aimbot, but you just know the product manager wouldn't go for that. Looks like they ended up adding a patch that tries to figure out whether you're actually using the controller. https://www.reddit.com/r/blackops3/comments/44yfri/pc_aim_assist_removed_for_controllers/ https://www.reddit.com/r/blackops3/comments/44yfri/pc_aim_as...
- sqeaky 10y agoMany would disable auto aim and aim assist because it is generally terrible and makes using the mouse harder. Shooting someone in and FPS with a mouse is literally just clicking on something, do you need help clicking on icons?. It is not difficult until the target gets very small or is moving in a specific unfavorable way. Those are both situations where auto-aim tends to help less, like ignoring far targets or aiming at instead of ahead of moving targets. Then there are the times I have been lined up for a perfect headshot only to have the auto aim pull my gun of course and blast center mass giving the enemy precious seconds to respond with their rocket launcher or equally fatal weapon.
- tornadoboy55 10y ago> In an ideal world, the fix would be to not give half your players an aimbot, but you just know the product manager wouldn't go for that. Looks like they ended up adding a patch that tries to figure out whether you're actually using the controller. No, this is the ideal world. Mouse users have more manual accuracy, couch gamers can still have fun vs. mouse users. Combating fringe cases (how many people actually plug in a controller and a mouse at the same time..?) makes no sense. This 'divide' worked like a charm on Titanfall.
- Dylan16807 10y ago> fringe cases (how many people actually plug in a controller and a mouse at the same time..?) There are good reasons to have both, and no reason to unplug either of them except to work around a buggy game.
- ascagnel_ 10y agoWill there be any support or thought given to helping older games along somehow? I've been spending some time lately making control layouts for old games (and using it as an excuse to replay the original Deus Ex), and while the configurator works really well, it still has some issues around getting users up-to-speed with their selected layouts (letting the profile adjust the "controller HUD" popups would probably go a long way towards this).
- paulmd 10y agoThere is the Steam Controller Database at http://www.steamcontrollerdb.com http://www.steamcontrollerdb.com
- ehsankia 10y agoI absolutely love when games properly do this. As in, being able to jump back and forth between controller and mouse, with all the visuals changing too. Hopefully it catches on more.
- malnourish 10y agoRegarding the visual changes, I actually find this occasionally problematic when using the steam controller because it's so jarring. Running around with a joystick to suddenly see keyboard prompts pop up when I aim is a bad user experience, even if it is relating the truth. I would like to see games detect the steam controller and default to using the controller visuals even when there is mouse (or keyboard) input.
- majewsky 10y agoSteam has an API for that. The game needs to expose the in-game actions directly. Then, when showing a button reminder, they can query Steam for which buttons are actually bound to that action. I'm aware of Portal 2 using that API, but not who else supports it.
- douche 10y agoIn my experience it really shines with turn-based games; I've played way more XCOM, Civilization, and South Park: Stick of Truth from my couch with the Steam Link + Controller than on my PC. My biggest complaint is finding games that I can scale the UI up enough to be comfortable viewing from 8-10 feet away. My eyes just can't read 12pt text at that distance...
- mikeevans 10y agoYou might want to check out the Xbox One Elite controller. Sounds like what you're looking for - a much better feeling, and it makes a regular Xbox One controller feel cheap.
- jc4p 10y agoOh this reminds me I actually own an elite controller... I put it back in the box after trying to use it a few times with my Xbox. I kept hitting the buttons on the back by accident, but I never tried using it on my computer or anything outside of the Xbox itself. It felt really good in my hands though. I'm going to go try right now, thanks for the reminder!
- mikeevans 10y agoI actually took those paddles off for the same reason! Don't forget that you can remove them :)
- sbarre 10y agoAlso, I was really bummed out that the paddles can only be mapped to the existing buttons and can't be used for additional functions (even on a PC!) I was hoping this Stream driver would solve that but apparently it's a hardware design (and a bad one IMO)
- ryaneager 10y agoAnd it's not all existing buttons. For example you can't map either of the stick clicks or the start/back buttons to the paddles. Another annoyance is there is no quick way to switch more than 2 configs. I would love to be able to set it up like the SC where you can map the config to a specific game so it is alway set correctly.
- Dylan16807 10y agohttp://shawnquereshi.com/2016/02/binding-the-elite-controller-paddles-to-the-keyboard/ http://shawnquereshi.com/2016/02/binding-the-elite-controlle... This makes it sound like it's not a hardware problem.
- blitzd 10y agoI found that with the SC the aiming for games just isn't there. I miss the right analog stick too much, and despite trying I couldn't get anywhere near the accuracy with the SC as I could from a normal XBox 360, or XBox One controller. For games like FPS I just haven't found that the SC is workable.
- larsiusprime 10y agoAre you using the gyro as well?
- lfowles 10y agoI find that gyro aim works well, it's just the other conveniences of using a stick that I miss. I currently have my right touchpad set up to continue sending input when I'm touching an outer portion but there seems to always be a hiccup before it switches from mouse to continuous input. Pretty frustrating for a game like GTA V in third person. I also miss being able to smash a stick to the limit and occasionally find myself using less confident swipes on the touchpad or my thumb slipping off.
- paines 10y agoHold on, there is gyro ? In games I often see the option for rumble, which simply does not work for me too, same as gyro. Maybe because I am on Linux ?
- xanderstrike 10y agoAfter using the SC for about six months as my almost-exclusive controller, only reverting to my 360 controller when the SC won't work for some reason or another, I'm far more precise and fast with the SC. Consider that you've probably been playing shooters for years with the joystick, it takes a lot of time to master an input scheme. I had over 10 years of dual analog experience, starting with Halo CE, and already after 6 months I'm far better with the SC than I was with the joysticks.
- m-p-3 10y agoHave you tried combining the right pad with the gyroscope? Sometimes it's all you need to get there.
- zamalek 10y ago> I use the Steam Link + Steam Controller to play games from my PC in my home office on my TV in my living room, a lot. Way off-topic. I got round to setting up NVIDIA GameStream on the Pi (with Moonlight-embedded). What a pleasure. NVIDIA's work with being able to change game settings has paid off - my projector is 1024x768 and all games that I've tried automatically run at that resolution. Steam plays very nicely with GameStream, too (I just wish Valve would release a client for the Pi). This type of setup is definitely the future of couch gaming.
- cseelus 10y agoI had the same problems as you with the Steam Controller. I was one of the first customers to get one and used it to play through Portal 2 (which was bundled with it) and really liked the experience. Playing a little bit Civ 5 in between was also good. After that I sold it (even with a small profit) because it felt cheap but mostly because it lacked a rechargeable battery and headphone jack, both of which the Xbox One controller has (and every modern controller should have). I would buy one if they shipped it with a rechargeable battery, headphone jack and a build quality comparable to the Xbox One controller (which is really gread imho) for around the same price.
- ClassyJacket 10y agoI'd just like to clarify that the Xbox One controller doesn't include a rechargeable battery. It's an expensive add on.
- Unklejoe 10y agoTrue. My exotic workaround was to buy rechargeable AA batteries from the pharmacy. If you buy a 4 pack, you can have a pipeline of always-charged batteries.
- ascagnel_ 10y agoOr buy a set of rechargeable AA batteries like Eneloops -- one pair can live in the wall charger while the other is being drained by the controller. I have a bunch of them, and the batteries drain slowly enough that I only need two extra AAs in the charger, even though I have probably a dozen devices using the batteries.
- ClassyJacket 10y agoSure, but in that way, it has just as much of a rechargeable battery as the Steam Controller does, which is what we were comparing it to.
- rangibaby 10y agoRe: rechargeable battery. Just get some Eneloops and call it a day. They are seriously the best things ever, I go through batteries like a crazy man when shooting photos.
- slowboris2go 10y agoI also bought a steam controller too and i stopped using it because the mouse joystick is pretty bad for fps games (IMO). The mouse joystick is not very sensitive to slight movements of my thumbs. Thus, its basically impossible for sniping. It is possible to configure the joystick like a normal gamepad joystick but then I require really low sensitivity to aim well. I figure it would work better on other kinds of games. Probably my favorite feature of the controller is that u can make the controller aim the camera with movement. Thus moving the controller up moves the camera up :D.
- pixelcloud 10y agoYou can customize it quite a bit, dead zones, sensitivity curves, etc. But its just not the same as aiming with a mouse in a FPS. Twitchy games are basically impossible with the controller.
- baq 10y agoThe article says you're supposed to use the gyro for fine aim.
- okreallywtf 10y agoWhen I was playing psychonauts I had to use the mouse for some of the menus, it was annoying. I too was playing on the TV with the steam link (I love the steam link btw, I actually use it to play media off my PC with big-picture mode minimized). I got a cheap wireless keyboard/touchpad combo that I leave plugged into the steam link so I can deal with those random scenarios where you need a mouse and/or keyboard to deal with menus, but so far that hasn't been often.
- likeclockwork 10y agoWhy don't you just use an action set or binding that gives you mouse on the right pad? You could even set up double tap to click.
- braveo 10y agoYou nailed my issues with the steamlink. There currently isn't enough explicit support, and when you run into a game that runs as a win32 executable with menus, etc, it completely rips you out of the experience. I think it does a pretty good job with what it has, and if they can get more people onboard to being steam link friendly I think over time it'll be a great experience, but for now it's more of a first generation type thing.
- KallDrexx 10y agoI liked the idea of the steam controller, but I returned it for a refund. The act of getting a configuration that I was happy with ended up just making me wonder why I shouldn't just play with a 360 controller or a mouse and keyboard anyway (even from the couch I've found a comfortable position for a mouse).
- throwaway7767 10y agoI have an xbox controller and a steam controller. In my experience, if the game has out of the box controls for an xbox controller, using it is always superior. I don't regret my steam controller purchase though because it fulfills a useful niche: allowing me to play games that weren't designed for controller input from my couch. This is mostly because of their awesomely powerful configuration tool - they really thought of everything. The two touchpads on the controller and the ability to use the overlay for on-screen menus also increase flexibility when mapping controls for complex games. This is mostly useful for older games in my experience, as newer games that would make sense with a controller generally already come with Xinput support.
- PhasmaFelis 10y agoOpen it up and hot-glue some fishing weights inside. I know exactly what you mean about feeling cheap and lacking heft, but it's usually about sheer weight, not materials or build quality. A lot of cheap, poorly-made products are lightweight because they shave material to save money, so our brains associate "lightweight" with "poor quality".
- gempir 10y agoWouldn't your Xbox controller be connected to your Steam Link?
- jc4p 10y agoThe Steam Link does not seem to be able to connect to my Xbox controllers. It can connect to my Steam Controller and DualShock controllers natively, and has USB ports for wired controllers or extra network adapters. My Xbox controllers are on some weird Microsoft waveband that only works with Windows drivers, so I have to use a big extension cable connecting the adapter to my PC not the Steam Link.
- gambiting 10y agoI work at a large games studio, and we ordered a box of Steam Controllers on launch, everyone was so excited about them - now I think they are all in a bin somewhere, they are just cheap feeling and nowhere near as good as what Valve was trying to sell. If you are happy to spend $150 on a controller, I can deeply recommend the Xbox One Elite controller. I don't know anyone who isn't happy with theirs - the price is stupid, but the build quality is unrivaled, there's nothing like it on the market.
- yAnonymous 10y ago>I think if I paid a bit more for it and it felt more premium, I'd be more invested I forwarded this post to Apple.
- jc4p 10y agoJust FYI I am a UNIX neckbeard, Python developer, Android developer and have been making open-source Android applications since 2008, if that helps with your judgment of me :)
- Unklejoe 10y ago> "I mostly use my Xbox controllers..." I feel like I should give MS some credit for the Xbox One controller. It's a very high quality controller, IMO. - It doesn't flex or make any creaking noises when you're squeezing it really hard (during extreme rage situations). - The triggers have rubber bump stops. Believe it or not, this simple “feature” alone makes the controller feel much more premium to me. My aftermarket Xbox controller doesn’t have these and the triggers make a “cheap” plastic sound when you press them quickly. It’s almost like the entire controller is resonating at a high frequency. - The joysticks are “tight” and precise. However, they do tend to accumulate some slop over time. - It’s a comfortable shape overall.
- SmellyGeekBoy 10y agoI'm a PC guy these days but I still use my launch Xbox 360 controller long after the 360 it came with died (mainly for platformers and GTA). I'm not a hardcore gamer by any means but it certainly saw a lot of Halo 3 and Burnout action and is still going strong today. I've looked at the Steam controllers and while they look great, I can't really justify the purchase as I don't think it would be enough of an upgrade for my occasional usage.