7 ms·
Too-simple RNGs can qualitatively change games. Example: In Final Fantasy 3 (SNES), a certain item was supposed to be obtainable, but it required RNG sequences
by xamuel 10y ago
Too-simple RNGs can qualitatively change games. Example: In Final Fantasy 3 (SNES), a certain item was supposed to be obtainable, but it required RNG sequences that never occur.
- minimaxir 10y agoIncidentially it still happens in modern MMOs when the developers forget to put items in a boss loot table. (Can't black-box QA a 1/1000 drop!)
- im3w1l 10y agoIf 3rd parties can build bots, then they should be able to too :P
- obstinate 10y agoMakes you wonder if something like Estamel's Modified Adaptive Invulnerability Field is rare because the loot tables are broken. (This is an Eve online item that is rarely seen. Only two ships have ever died with one equipped at least as of a year ago. Its rarity is such that it's worth 24B ISK -- or the equivalent of $2,000 in ingame currency.)
- ralfd 10y agoMaybe the ships don't die with it as they are invulnerable?
- pbhjpbhj 10y agoSurely a unit test of the code would find such an error?