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> If VR is going to go beyond the high end gaming niche Why should it? Frankly, that seems to be the main use case. VR that can fit in a phone isn't worthwhile
by hood_syntax 10y ago
> If VR is going to go beyond the high end gaming niche
Why should it? Frankly, that seems to be the main use case. VR that can fit in a phone isn't worthwhile VR, it would be incredibly underpowered.
- increment_i 10y agoLike I said before, I imagine the large platform companies want to see how much a revenue generator it can become if it reaches mass appeal. This can only really happen on mobile.
- rifung 10y agoI think it will be a big use case but the main one? I'd guess that goes to.. (note NSFW) http://arstechnica.co.uk/gadgets/2016/07/japan-vr-porn-festival-shut-down/ http://arstechnica.co.uk/gadgets/2016/07/japan-vr-porn-festi...
- drzaiusapelord 10y agoI have a Vive and have tried VR porn. There's not a lot of say. You get some pretty bad uncanny valley issues and having a first person view of porn is weird and unatural and frankly unsexy. Porn that 'happens to you' doesn't really work. I don't think porn VR is the killer app people think it is. Perhaps in a few generations especially in conjunction with tele-dildos or robot sex dolls or somesuch, but that's a lot to ask when ordinary 2D photos and videos get the blood flowing with much less hassle.
- ececconi 10y agoI think it's going to get as much adoption as the Playstation Move controllers or Microsoft Kinect.
- atom-morgan 10y agoVR has so many possibilities outside of gaming I think saying gaming is the tip of the iceberg might be exaggerating gaming's overall role in VR.
- beefield 10y agoCould you mention a few? (I definitely am not trying to be sarcastic, your statement is pretty much what I think, but somehow whenever I try to think of these practical opportunities, I fail to grasp anything with even remotely the potential user base of gaming.)
- talmand 10y agoEducation for one. A properly scanned museum would be interesting to walk through. Able to walk around construction projects before they start. Able to walk around construction projects as they are built. Main deal I could expect out of a cheap version of VR technology with decent enough data connection is telepresence. One could attend any event, large or small, around the world as if you were there.
- wehadfun 10y agoI asked the same question and got downvoted to oblivion. In what situation would you watch netflix on this as opposed to your 60 inch TV?
- msabalau 10y agoVR photographs can be both be captured and viewed on a smartphone. Big screen playback of YouTube and Netflix through a smartphone would offer a much better experience than watching a limited selection of titles on a postcard sized screen on the back of an aircraft seat. Given that you're going to own a smartphone anyway, an accessory that's an order of magnitude cheaper than high end VR seems like it has a place.
- Corrado 10y agoActually, I think that using VR to watch movies in constrained spaces (i.e. airplane seat) would be a fantastic idea. Having just been on a long and boring flight, I would have given quite a bit to watch a movie on a "big screen", even if it was virtual.
- ryandamm 10y agoThis is actually one of the best, current use-cases for today's mobile VR. There will be more, though.
- erikpukinskis 10y ago> Frankly, [high end gaming] seems to be the main use case. That's the case now, that and porn will be the early adopter uses. But I'm pretty sure the Killer App is going to be feeling like you are in the same space as someone you're not actually in the same space with. Which doesn't require much technologically. You could probably get social presence with a pair of microlasers pointed at pair of lenses, plus spatial audio.