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If you look at the Steam Hardware Survey [1] you will see that HTC Vive is "winning" two-to-one [2]. But sobering reminder of how far consumer-grade VR has to
by taspeotis 10y ago
If you look at the Steam Hardware Survey [1] you will see that HTC Vive is "winning" two-to-one [2].
But sobering reminder of how far consumer-grade VR has to go: users with VR headsets are 0.15% of Steam's installed base.
[1] http://store.steampowered.com/hwsurvey http://store.steampowered.com/hwsurvey Caveat: Participation is optional.
[2] Caveat: this assumes that all HTC Vive and Oculus Rift users are Steam users. Oculus has its own store.
- onewaystreet 10y agoBeing backed by Valve, if the Vive wasn't winning on Steam something would be seriously wrong.
- haydenlee 10y agoFor more context, the default store on Oculus is Oculus Home, not Steam. Even so much as when you put a Rift on your head you are by default in Oculus Home.
- lostmsu 10y agoThat does not cancel the fact, that only a minority of desktop gamers do not have Steam constantly running on their PCs.
- taspeotis 10y agoI think it's very likely that if you own an Oculus, you have Steam as well. Perhaps a correlation between 90-95% (VR has more uses than just games but games is what they're leading with. Steam = Games.) The opposite is not true: if you have a Vive you won't have Oculus' store app. So drawing conclusions from Valve's numbers is reasonable, as long as you understand the caveats.
- facepalm 10y agoIt's not winning on Steam, but winning among all users who also have Steam. Still, it is probably an imperfect survey - not sure how they detect presence of a Rift. Maybe the Rift tends to be not plugged in for typical Steam games, so many Rift owners remain undetected (just saying that is a possibility, not that it is the case).
- imtringued 10y ago0.21% (Vive+Rift) is actually quite impressive considering the very long preorder delays.
- taspeotis 10y agoI thought it was 0.15% for both but I see I've misread the data. Thanks for doing the math.