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Tao: A new language for dynamic document description of real-time 3D animations
- secoif 11y agoYet another language on HN that doesn't show a single code snippet on the linked page. Link should probably go here http://www.taodyne.com/tutorial-2.0.html#/language http://www.taodyne.com/tutorial-2.0.html#/language
- gee_totes 11y agoThat is some seriously unreadable documentation. I thought we moved away from mystery-meat navigation when flash died? (Mystery-meat meaning when I click on the nav arrows, I don't know where I'll go)
- vvanders 11y agoI feel like this misses the forest for the trees from what I can see in the docs. If you really want impressive animations you'll want animators/designers building them not developers in code. I think a better approach would to integrate industry standard tools than a new language.
- CyberDildonics 11y agoI don't even know if I would go that far. People stopped using scripts for 3D work about 25 years ago. There are also industry standard geometry formats. I'm not aware of a an industry standard for volumetric video, but it wouldn't be a language.
- sitkack 11y agoThis looks like a programmatic compositor. I'd probably go with opengles and scheme or clojurescript.
- amelius 11y agoIt would be supercool if, using this language, one could easily perform all the operations that one can do in SketchUp.
- tunesmith 11y agoI wish there were something like this for audio engineering. Start with stems, and then declaratively create your mix with text that can be tracked in version control. Even if coming up with the proper mix would be easier in an IDE, I'd love to have the source for cleanup and tweaks.