4 ms·
That's a much better analogy. I was expecting more of a realistic explanation about how the NES puts up the frame without a frame buffer. This falls into a me
by joezydeco 11y ago
That's a much better analogy.
I was expecting more of a realistic explanation about how the NES puts up the frame without a frame buffer. This falls into a mess about graphics compression, which is kind of irrelevant.
- corysama 11y agoYou would like this: "How 'oldschool' graphics worked Part 1 - Commodore and Nintendo" https://www.youtube.com/watch?v=Tfh0ytz8S0k https://www.youtube.com/watch?v=Tfh0ytz8S0k
- joezydeco 11y agoI prefer Montfort and Bogost's Racing the Beam from MIT Press: https://mitpress.mit.edu/books/racing-beam https://mitpress.mit.edu/books/racing-beam