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zyang
searching PlanetScale…
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24 ms
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241.
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by
zyang
14y ago
花小钱,赚大钱 actually translates to, "you got to spend money to make money". Subtleties in the Chinese language.
242.
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by
zyang
14y ago
How Boeing responds to this will show us how the company management is willing to adapt.
243.
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by
zyang
14y ago
Does it do address verification?
244.
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by
zyang
14y ago
It's obvious the donkey is rolling around in the dirt, saw the car coming, felt awkward, got up and walked away. Nothing to see here, move on.
245.
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by
zyang
15y ago
Github for Mac is definitely not the "best git app ever created".
246.
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by
zyang
15y ago
To get to the spec, click "Buy Xps 13", "Customize and buy", go to "Review and checkout" tab, scroll down - took me 5 minutes of clicking around to get to it. wtf dell.
247.
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by
zyang
15y ago
Please remove the Jirafe default and make it a plugin.
248.
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by
zyang
15y ago
so you never skipped church yet you had no problem stealing software. interesting.
249.
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by
zyang
15y ago
Shouldn't it be called Macamp?
250.
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by
zyang
15y ago
collect donations, fork bespin... profit
251.
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by
zyang
16y ago
Similar to EaselJS, http://easeljs.com/
252.
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by
zyang
16y ago
SpriteDeck is developed in six months by myself and a part time contractor. We are bootstrapped, with a limited budget/time. On top of that, we have to support both Mac and Win. We couldn't have pulled this off without AIR.
253.
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by
zyang
16y ago
Sorry about the confusion. We are targeting Corona community members at this moment, thus the lack of information on Corona. You are correct, Corona is similar to Flash, and just like Flash, it leaves engine building to the community. Most
254.
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by
zyang
16y ago
For those who are not familiar with Corona, it's a 2D sprite and event system similar to Flash. In fact, the co-founders of Corona are ex-FlashLite PMs. Corona uses the Lua vm, which reminds of AS2.
255.
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by
zyang
16y ago
Corona is 2D. Unity is, well, 3D. Apples and oranges.
256.
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by
zyang
16y ago
Thanks for the feedback! SpriteDeck has a customizable, XSLT based code exporter. If you save the project as a ".deck" file, and open it in a text editor, you will see the full dom of the project. I'm working on documentations for that toda
257.
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by
zyang
16y ago
The demo videos are under the "Learn" tab. Here is one that shows you how to build comic book apps with no coding, http://www.spritedeck.com/learn/comic.html And here is one that shows all the fundamental features, http://www.spritedeck.
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HN, I just built this 2D game designer. What do you think?
(spritedeck.com)
70 points
by
zyang
16y ago
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19 comments
259.
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RIM aquires The Astonishing Tribe (TAT)
(youtube.com)
2 points
by
zyang
16y ago
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0 comments
260.
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by
zyang
16y ago
that was one confusing chart
261.
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by
zyang
16y ago
Here is a live demo, http://www.youtube.com/watch?v=b60OZhrTB6o
262.
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by
zyang
16y ago
Looks good, Sam :)
263.
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by
zyang
16y ago
sucks for the store
264.
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Cool parallax comic strip in HTML5
(nevermindthebullets.com)
8 points
by
zyang
16y ago
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4 comments
265.
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by
zyang
16y ago
is this it? http://rm.bettermeans.com/projects/bm
266.
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by
zyang
17y ago
if the app takes too long to load, it's a friction. if you ask the user to sign up before using the software, it's a friction. if you ask the user to wait for a photo to upload before edit, it's a friction. little frictions add up. our goal
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Growing Traffic from 1k to 35 in one month - A Zero-budget Marketing Experiment
(citrify.com)
38 points
by
zyang
17y ago
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15 comments
268.
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The Randomly-generated Conference
(pdos.csail.mit.edu)
4 points
by
zyang
17y ago
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0 comments
269.
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Lessons learned launching our first product
(citrify.com)
12 points
by
zyang
17y ago
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0 comments
270.
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by
zyang
17y ago
Just got my ticket. See you there!
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