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znah
searching PlanetScale…
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3 ms
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1.
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Tiny Tapeout Explorer: WASM FET-level circuit SIM&vis
(znah.net)
13 points
by
znah
3mo ago
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0 comments
2.
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Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
(znah.net)
217 points
by
znah
8mo ago
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26 comments
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by
znah
2y ago
First I implemented it, and then learned that it is called Layout vs Schematic (LVS). For now automatic conversion is limited to stateless cells, but I'm planning to rewrite the circuit extractor to support all flipflops and latches.
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by
znah
2y ago
Author here, and this is how running your design on real hardware feels https://x.com/zzznah/status/1876684831222067350?t=b8-zl-h6uV...
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by
znah
4y ago
Fixed, thanks for pointing! Undefined is only passed at the first frame, other frames receive current time in ms, according to requestAnimationFrame docs
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by
znah
4y ago
I wanted to avoid (in some cases) a separate initialization phase and unify resource allocation with rendering (because requirements may change and require reallocation). Take GameOfLife example ( https://github.com/google&#x
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by
znah
4y ago
Author here. SwissGL is an experiment in minimal API design. I needed something that would simplify making things like https://znah.net/hexells or https://znah.net/lenia I'm planning to switch to WebGP
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SwissGL: Swiss Army Knife for WebGL2
(google.github.io)
2 points
by
znah
4y ago
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0 comments
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Tutorial: 3D rendering with ~100 lines of pure Jax code
(google-research.github.io)
2 points
by
znah
4y ago
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0 comments
10.
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by
znah
10y ago
Ideas are cheap, making them work is hard.