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zlsa
searching PlanetScale…
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31.
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by
zlsa
4y ago
I'm not sure where you're located, but the Pico 4 isn't being sold in the US which automatically excludes a huge number of people who might otherwise consider it.
32.
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zlsa
4y ago
I don't think these are very comparable to the Quest Pro. It appears neither of those have face tracking, and the Pimax doesn't have eye tracking. Besides that, both of those are PCVR (not standalone) and the Aero doesn't eve
33.
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by
zlsa
4y ago
Quadcopters have short flight times because they need to use batteries. Commercial helicopters regularly have 3+ hours of flight time. (Of course, Lillium's aircraft is battery-powered. But it's not fair to say that an aircraft ca
34.
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by
zlsa
4y ago
From TFA: > An online software update will fix the problem, Tesla says.
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by
zlsa
4y ago
Here is the original comment [0] and the relevant quote: > Godot is below average in quality compared to Unreal Quality != featureset; I've used Godot extensively (and dabbled with Unreal) and Godot just isn't as solid a produc
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by
zlsa
4y ago
It's not a direct comparison, but there are definitely many games that could be feasibly built in any one of Godot, Unity, or Unreal. There's a lot more to consider beyond just the engine features, such as the asset pipeline, the
37.
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by
zlsa
4y ago
I can concur - the stated position is that GDScript should only be used for non-performance-critical tasks, but even with a hundred objects running a simple script every frame, performance absolutely tanks in 3.x. The performance wall is so
38.
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zlsa
4y ago
> as long as it's a real standard already installed and kept up to date on 99% of potential user's systems. Unfortunately, by far the closest thing we have to this is Google Chrome.
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by
zlsa
4y ago
It's worth noting that even a cheap, used 3-year-old iPhone 11 [0] is faster in benchmarks than a new flagship Samsung S22 Ultra [1], and the disparity is much larger when comparing flagships of the same generation head-to-head. This i
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by
zlsa
4y ago
Agreed, this is a crazy outcome. I don't actually use the engine; I evaluated it a while ago for hobby projects but never went beyond that. So this doesn't directly affect me.
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zlsa
4y ago
Termination email: https://host.zlsadesign.com/rkHpL6ET5.png Email about the EULA change that added the termination clause two days ago: https://host.zlsadesign.com/SkfpU6ETq.png
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zlsa
4y ago
That's not surprising considering the brand-new price is $299, and refurb units are semi-regularly available for $250.
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zlsa
4y ago
> specific ground-up custom OS There are no doubt huge changes made, but Quest 2 runs Android underneath.
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zlsa
4y ago
Rift S felt like an in-between step to partially satisfy PCVR users, and it was dropped disappointingly quickly. It's obvious that Facebook is moving towards standalone headsets now. Quest 2 is designed to hit a very low price point, a
45.
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by
zlsa
4y ago
Antecdotal: Oculus Go and Rift S were the only fixed IPD headsets they produced, and I was able to use the Go comfortably with my abnormally wide IPD (69-70mm.) Quest 2 has 3 digital settings for IPD, and that also works fine for me at the
46.
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by
zlsa
4y ago
I'm aware benchmarks don't tell the whole story, but Geekbench shows the iPhone 13 Pro[0] significantly outperforming the Samsung Galaxy S22 Ultra[1] - about 60% faster multicore (presumably thermally limited?) and ~80% faster sin
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by
zlsa
4y ago
The stage was released by the pilot soon after capture: > Rocket Lab says the recovery helicopter “offloaded” the Electron first stage for splashdown after catching the booster over the Pacific Ocean. > The pilot noticed different loa
48.
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by
zlsa
4y ago
Yeah, it kind of sucks that every current VR headset has a focal range somewhere between 1.3 and 2m (depending on which headset.) I wish there was some kind of aftermarket lens swap to make that infinity; it would make things like Space Eng
49.
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by
zlsa
5y ago
Starship itself has ~1000 cubic meters of payload volume, and ISS has ~900 cubic meters of pressurized volume. It's not too much of a stretch to expect >500 cubic meters of pressurized volume in a crew-capable Starship, in which cas
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zlsa
5y ago
Absolutely - there's grind, but if you just want to fly spaceships in space, it doesn't really affect you.
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by
zlsa
5y ago
"I never shoot raw. Why would I? Raw is a waste of time and space, and doesn't look any better than JPG even when you can open the files. [...] Image quality is the same in JPG and raw." [0] "I know no pros who own a tri
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by
zlsa
5y ago
And it's worth noting the Ethernet adapter is only $20, and appears to be a power supply as well: https://api.starlink.com/public-files/Accessories_Guide_Rect... (page 8)
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by
zlsa
5y ago
I think this might be possible with a phone that has AR support - you'd scan a QR code on the sound camera to capture its position relative to the world, then the phone could display a 3D view through the camera of where the sound sour
54.
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by
zlsa
5y ago
Because the 140W charging adapter supports USB-C EPR (extended power range) [0], which allows compatible USB-C chargers, cables, and devices to work at up to 240W. (Obviously Apple's 140W charger only supports up to 140W.) However, the
55.
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by
zlsa
5y ago
In fairness, I've seen font rendering in Cura on Linux as well.
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by
zlsa
5y ago
Yes.
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zlsa
5y ago
On paper, the M1 Pro 10-core CPUs are faster multicore than any Mac ever except for the Mac Pro and iMac Pro. They're faster than the i9-11900k. It remains to be seen if they are as fast in practice as they are in theory, but if they a
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by
zlsa
5y ago
But the notch on the MacBook Pros is on top, not on the left.
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by
zlsa
5y ago
There is a large selection of 2m+ USB-C to HDMI cables.
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by
zlsa
5y ago
I can't find a source for this info at the moment, but I believe Gwynne Shotwell saying that they'd actually approached NASA (and possibly other customers) and asked if they'd like to fly anything on the Falcon Heavy demo mis
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