4 ms·
Antecdotal: Oculus Go and Rift S were the only fixed IPD headsets they produced, and I was able to use the Go comfortably with my abnormally wide IPD (69-70mm.
by zlsa 4y ago
Antecdotal:
Oculus Go and Rift S were the only fixed IPD headsets they produced, and I was able to use the Go comfortably with my abnormally wide IPD (69-70mm.) Quest 2 has 3 digital settings for IPD, and that also works fine for me at the widest setting.
(And both of the other consumer-release Oculus headsets (Rift CV1, Quest 1) had analog variable IPD.)
- commandar 4y agoDidn't realize they'd added it back to the Quest series. It was a mistake in the first place on the Rift S, good that they reversed course. I honestly haven't paid super close attention to their hardware since the Rift S was such a disappointment and the Quest had the lowered screen refresh rates.
- zlsa 4y agoRift S felt like an in-between step to partially satisfy PCVR users, and it was dropped disappointingly quickly. It's obvious that Facebook is moving towards standalone headsets now. Quest 2 is designed to hit a very low price point, and it certainly shows. But despite that, it's a very competent high-resolution, high-framerate (90, with experimental 120Hz support) VR headset; the only major drawbacks are low FOV, poor color quality on the display, and lack of uncompressed PCVR.