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zinlencer
searching PlanetScale…
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4 ms
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by
zinlencer
1y ago
But that's completely different from how Unreal typically does it. Movement is client-side predicted and server authoritative out of the box. How does SpacetimeDB even know the collisions of my level? If I were to cheat and disable all
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zinlencer
4y ago
I am always skeptical about these type of projects. Out of the box Unreal Engine supports C++ and Blueprint. The problem with C++ is the slow compile times, and if you make mistakes the engine crashes. In general you produce stuff slower by
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zinlencer
7y ago
I guess I won't be using GCP then.
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zinlencer
7y ago
When will CockroachDB release their managed service? Can't find any clear pricing nor a registration form on their website.