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zfedoran
searching PlanetScale…
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1.
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by
zfedoran
8y ago
I gotta say I'm quite jealous of your dark skies and beautiful photography. Also, how are you overcoming flexure and mirror flop with your setup!? I have troubles keeping a 6" stable for a minute with a reasonable mount. Do you ha
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by
zfedoran
9y ago
Shameless plug, the three.js fbx converter supports a number of formats including Collada: https://github.com/mrdoob/three.js/tree/dev/utils/converters...
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by
zfedoran
9y ago
I agree, each topic in the game engine architecture book could be another book on its own. However, it does give a good introduction and briefly touches on most of the topics in this diagram https://i.imgur.com/SxydAoF.png
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by
zfedoran
9y ago
I'm not sure about unreal engine, but for a general overview the "Game Engine Architecture" book is a great starting point.
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zfedoran
9y ago
I'd prefer dual 1/4 threads on the bottom of the camera, then you could add the Arca Swiss dovetail and it wouldn't have the rotation issues. Also, the aesthetics and feel of the camera body wouldn't change.
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by
zfedoran
9y ago
Awesome work! Thanks for sharing this! Reminds me of nova.astrometry.net and PixInsight (and others), which are able to determine which stars are in an image, regardless of transforms. Relevant paper (outlines an approach using triangle spa
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by
zfedoran
10y ago
Interesting facts, but they ended up removing me from the experience as well. Maybe I scrolled too fast? .essay { display: none; }
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by
zfedoran
10y ago
Thank you for that link, exactly what I was looking for.
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by
zfedoran
10y ago
I'd love to know what the current advantages are over running asm.js? I understand that it will definitely be faster eventually, but if I have a project that uses asm.js today, would it make sense to run it with WebAssembly instead? (i
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by
zfedoran
10y ago
This reminds me a little bit of the IDA disassembler. There are moments where you might face production issues with external JS code and have no source maps available. A tree view to dissect what is going on would be useful in these situati
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by
zfedoran
10y ago
These cars will likely have many sensors of different types at overlapping locations, its not likely to keep going if all are completely unusable. But I wonder about the snow though. How does the car know where to go when there are no ident
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by
zfedoran
10y ago
Both Vue.js and React allow you render HTML on the server side. This helps get the first render out quickly where the browser can pick up the state and continue from there. https://vuejs.org/v2/guide/ssr.html
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zfedoran
10y ago
Do any other games have this file included?
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by
zfedoran
10y ago
Has anyone tried taking the features that are learned at the various layers of a neural net and feeding them into something like this: https://news.ycombinator.com/item?id=12612246 ? I imagine we would get some really intere
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by
zfedoran
10y ago
It's actually a lot of fun to write a script like the one they used. I highly recommend it if you have a dependency that is large and not split up into modules. I dabbled with converting Three.js into modules through a script a couple
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by
zfedoran
10y ago
I wish he would have designed it to be easier to remove ;) A few of us adventurous armature astrophotography nerds have been trying to remove the bayer matrix off our DSLRs, without destroying the sensor, for a while now. It's unfortun
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by
zfedoran
10y ago
Agreed, I hope it gains some more popularity going forward. Its a great alternative to React and Angular.
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by
zfedoran
11y ago
Awesome! This project reminds me of something I worked on years ago: http://goo.gl/GKOxrg