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zadjii
searching PlanetScale…
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17 ms
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151.
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zadjii
7y ago
Fortunately you'll be able to use the new Terminal with whatever shell you like - cmd.exe, Powershell, Powershell Core, or WSL (and whatever linux shell you prefer)>
152.
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zadjii
7y ago
a font has no name :P We actually haven't named the font yet, it's also still in prodution
153.
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zadjii
7y ago
1. It's actually largely based off the original terminal on Windows, conhost.exe. We were able to re-use a lot of the codebase for the core of the implementation, with a thin new UI layer. This means that enhancements to the terminal w
154.
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zadjii
7y ago
Quite a bit more discussion in: https://news.ycombinator.com/item?id=19840447#19841113
155.
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zadjii
7y ago
Not quite yet - when the first preview builds are available, they'll be in the Microsoft Store. Also stay tuned for Rajesh Jha's keynote later today, with our official announcement. It'll have some other relevant information
156.
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zadjii
7y ago
You will need the latest Windows builds (the May 2019 release), as we're depending on a piece of tech that wasn't available before that.
157.
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zadjii
7y ago
Unfortunately, registering a "default terminal application" is _not_ something that's made the cut quite yet. It's something we have plans for, but unfortunately not the dev resources for yet. So for the time being, you&
158.
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zadjii
7y ago
Oh, you want an actual right-click menu? I honestly don't think I've ever heard that _specific_ request before. Fortunately, the Windows Terminal doesn't have any existing back-compat we have to support, so that's defini
159.
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zadjii
7y ago
When did you suggest that? I'm not saying we specifically poo-poo'd you, I think we more have been trying to subtly avoid the topic, because this has been a pretty long term goal of our's we've been working on for a whil
160.
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zadjii
7y ago
Yea, that'll probably be where we announce when we do ship the first versions. I'd also pay attention to Rajesh Jha's keynote later today, when the Windows Terminal is officially announced. I think that'll have even more
161.
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zadjii
7y ago
When you say "file system slowness issues", I'm assuming you mean for WSL, right? I believe they have a big announcement later today that I don't want to spoil quite yet :)
162.
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zadjii
7y ago
LARGE portions of the new terminal's codebase are taken straight from the code of the existing conhost.exe, so hopefully we'll keep all the performance we already had. This is an absolutely epic post you've linked, I'll
163.
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zadjii
7y ago
What that means is we're using DX/DWrite for text rendering. The old console used GDI to render text, and GDI's text rendering was CPU bound. By using the GPU for text rendering, we can process more text faster on the CPU, wi
164.
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by
zadjii
7y ago
This is a new _Terminal_ application, which is akin to conhost.exe. Powershell, cmd.exe, WSL, they're all unaffected by this change. They all run the same in the new terminal as they did in the old one, thanks to the powerful magic of
165.
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zadjii
7y ago
carefully not answering this question yet
166.
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zadjii
7y ago
Nope! Lol I should have updated that issue - in the most recent Windows release, we added a feature to conhost to actually disable the overscroll (under Properties... Terminal... Disable Scroll-Forward). See [this blog post]( https:/&#
167.
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zadjii
7y ago
I'd say if you're looking for linux commandline applications, I'd recommend the Windows Subsystem for Linux, which lets linux binaries run unmodified on Windows. As far as package managers are concerned, I've had lots of
168.
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zadjii
7y ago
It's all C++ code. We're using the relatively new XAML Islands framework to allow us to host UWP XAML content in a Win32 process. A lot of the core is C++/WinRT, which is magic that lets you call most WinRT (UWP) APIs from C+
169.
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zadjii
7y ago
Yes it does support full RGB colored text. As far as bidi text, the underlying console implementation isn't quite there yet, though it it high up on our radar of things to work on.
170.
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zadjii
7y ago
LOL yea, seems like the media embargo ended before the actual announcement. We don't have a link to share quite yet. The first preview builds that will be available from the store will be coming soon(tm). The "now available"
171.
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zadjii
7y ago
We don't quite yet, but hopefully soon it will :) The best part of working on the Terminal is that we can feel free to add new features to it's codebase without breaking backwards compatibility, which why such a feature was never
172.
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zadjii
7y ago
We used to have ANSI.SYS, though that was removed long before I started at the company. We do however have a pretty solid VT100+ implementation nowadays. Case in point, it'd be pretty hard to run anything in the Windows Subsystem for L
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zadjii
7y ago
> Meanwhile, Microsoft haven't continue to develop and modernize the console subsystem in a long time. That's just provably false. We've been hard at work on the console for the last 4 years, culminating in today's Te
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zadjii
7y ago
The new Terminal actually does _crazy_ well. The vintage console on windows, conhost.exe, uses GDI to draw to the window. Unfortunately, GDI is CPU-bound, so drawing the screen actually slows down our processing of the text. With the Window
175.
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zadjii
7y ago
I wouldn't say so. I'd say that we understand well that the original Windows Console was sub-par, and we're working hard to provide solid enhancements to it, without breaking existing Windows commandline applications. You are
176.
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zadjii
7y ago
Stay tuned - It'll be in the Store soon(tm)
177.
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zadjii
7y ago
This is a hard problem for commandline applications unfortunately. Think about pasting text with Ctrl+V. Lots of existing commandline applications bind particular actions to Ctrl+V - should the terminal application always eat the Ctrl+V key
178.
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zadjii
7y ago
Hey so I'm a developer on the Windows Console/Terminal team - I can answer any questions people might have :)
179.
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zadjii
7y ago
Looks like the media embargo ended before this was actually announced. I'm sure we'll hear more about it later in the conference
180.
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zadjii
8y ago
Hey, I work on the commandline team too - We can't give out exact timelines for anything we work on, but I can tell you that it's pretty high up on the backlog. It's closer now than it's ever been, that's for sure.
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