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What that means is we're using DX/DWrite for text rendering. The old console used GDI to render text, and GDI's text rendering was CPU bound. By using the GPU
by zadjii 7y ago
What that means is we're using DX/DWrite for text rendering. The old console used GDI to render text, and GDI's text rendering was CPU bound.
By using the GPU for text rendering, we can process more text faster on the CPU, without the rendering of the text getting in the way.
If we're not already doing subpixel AA, then I think it's certainly something we could look into. I'm not really our DX guy, but it DX supports it, I think we could use it.