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z3phyr
searching PlanetScale…
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90 ms
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781.
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by
z3phyr
14y ago
Clojure buster? Great!
782.
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by
z3phyr
14y ago
Off Topic Question: As a compiler (C++ compiler esp) slides through its versions, it gets better optimising features and every newer version can produce faster binaries. Can this cycle end? Or, will the cycle continue forever? (Like gcc 5 m
783.
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by
z3phyr
14y ago
Game development never sucks! Believe me, what sucks the most is the public mood. Think about it, what if Gangnam Style would not have released, the RIGHT time? Psy would have said music video development sucks?
784.
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by
z3phyr
14y ago
Linus will now use LCC
785.
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by
z3phyr
14y ago
Can I use it with clojureCLR or clojurePy?
786.
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z3phyr
14y ago
AMD is also talking about 'GPU technology' afaik. Game devs head for it too, so that they don't have to manage a shader language. It is inevitable. This will happen.
787.
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by
z3phyr
14y ago
Though, GPUs are meant for highly specialized number-crunching, they doesn't have direct access to system memory. One also gets additional latency transferring data between RAM and GPU memory. Also, GPU is a temporary technology. Wait for s
788.
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by
z3phyr
14y ago
Compiling to native code != Performance. Haskell compiles to native code too (ghc).... Good Graphics and Physics, where required needs performance. As the hardware is improving day by day, our demands are increasing two folds. Just think ab
789.
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by
z3phyr
14y ago
Productivity loss with C++ is over-rated. The Pro C++ game programmers (esp Renderer and Physics programmers) are as productive. For example, Forth is more productive than say, perl to me; But perl is more productive for sys admins. To top
790.
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by
z3phyr
14y ago
C/C++ + scripting (Lua, <My own scripting language>) is a killer combination, which won't go anywhere for decades for shear performance reasons.... (Theory : you can always get more performance by using optimised, hand-tuned C/C++
791.
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z3phyr
14y ago
What kind of changes can this 'steam-box' generation bring about for developers as well as consumers?
792.
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z3phyr
14y ago
Great work imho !!!! One thing I may want to add - Porting the game to different platforms would be great.
793.
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z3phyr
14y ago
Yeah, with the users point of view, 8 is stunning!!! But what about the developers and power users? Think about those AAA game development studios, Large budget software houses? Will they develop high end software by touch? This will sound
794.
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CodeWarrior shipped for PS4
(thefreelibrary.com)
1 points
by
z3phyr
14y ago
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1 comments
795.
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z3phyr
14y ago
AAA high quality video game engines are always writern in C/C++ Video games are one of the domains where C++ will always tend to be THE standard choice, indispensible when creating engines.
796.
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by
z3phyr
14y ago
He freaks me out!!!! And they say they are.. erm Boss free???
797.
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z3phyr
14y ago
When I went to valve campus, I saw a man with a briefcase, and conservative black dressing. He looked like a boss to me, someone from the Government I think!
798.
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by
z3phyr
14y ago
I would like to see alternate lisps grow up, like racket, joxa... :)
799.
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z3phyr
14y ago
Off-topic Why racket is not more popular than other lisp dialects?
800.
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by
z3phyr
14y ago
Haskell all the way!
801.
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Rust for Rubyists
(rustforrubyists.com)
1 points
by
z3phyr
14y ago
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0 comments
802.
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z3phyr
14y ago
Unreal Engine is writern in C++. So is Unity3d. They just provide an abstraction layer to US and C# respectively....
803.
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by
z3phyr
14y ago
Is there any possibility of the video game industry market shifting toward C# in forseeable future? I emailed Aras, lead graphics programmer at Unity technology. He replied that C++ in video game industry, esp in game engines is indispensib
804.
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z3phyr
14y ago
But minecraft dosen't look photorealastic; I mean, the engines like luminous, unreal engine 4, id tech 5. Can C# or Java be optimised to run these kinds of codebases with near similar efficiency?
805.
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Ask HN: What are the performance gains using native C++ instead of C#?
4 points
by
z3phyr
14y ago
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13 comments
806.
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z3phyr
14y ago
If anytime I have to use a 'managed' language, I go for python and haskell. Though, most of the time, I work on my video game renderer engine in evergreen C/C++ , I am quite satisfied and productive :) There is no use of C#, Java or VB for
807.
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XNA is dead
(gamasutra.com)
3 points
by
z3phyr
14y ago
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0 comments
808.
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z3phyr
14y ago
Linux port is not tested at all !!!!
809.
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z3phyr
14y ago
Also, take a look at Ken's voxlap engine. He is so bright!! I wonder, why he is not so active in the industry :(
810.
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by
z3phyr
14y ago
But I like Haskell more.
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