Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
z3phyr
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
62 ms
·
691.
▲
by
z3phyr
13y ago
All the apps must have 'Manual Override'. Save is desirable in ethical scenarios.
692.
▲
by
z3phyr
13y ago
Really, there is a huge field waiting! Hacker News for Astrophysics!
693.
▲
by
z3phyr
13y ago
Carmack, don't go to facebook. You are more suitable outside!
694.
▲
by
z3phyr
13y ago
I really love the JVM. Inversely its related to Java™. I hate it passionately.
695.
▲
by
z3phyr
13y ago
Space technology roughly covers all the other 4 aspects!
696.
▲
by
z3phyr
13y ago
Stark industries, Wayne industries etc
697.
▲
by
z3phyr
13y ago
Neuromorphic computers do not look like a brain. They just borrow some of it's so called 'features'. I am not saying that we should copy the brain. But at least we could copy the design, just like we did for aeroplanes. Neuro
698.
▲
by
z3phyr
13y ago
How are they practically impossible to implement?
699.
▲
by
z3phyr
13y ago
Can you define intelligence, before you claim 'stuff'?
700.
▲
Zeroth – Brain inspired processor (2013)
(qualcomm.com)
1 points
by
z3phyr
13y ago
|
0 comments
701.
▲
by
z3phyr
13y ago
Just sayin, they named it after the Zeroth law http://www.qualcomm.com/media/blog/2013/10/10/introducing-qu...
702.
▲
by
z3phyr
13y ago
This comes under the category of neuromorphic engineering. It is an excellent question, of which I am trying to find an answer for months now! I bet there is more, just buried under varied publications, and I am sure that they created a DSL
703.
▲
by
z3phyr
13y ago
Computers based on neuromorphic design are the best bet for intelligent Machines. The question is, how to control analog computations with a programming language?
704.
▲
by
z3phyr
13y ago
I am actually impressed. What shocked me was, functional programming technomancers are not like that at all!
705.
▲
by
z3phyr
13y ago
They have best functional programming language geeks around and they made this?
706.
▲
by
z3phyr
13y ago
Generally, I ask this to graphics programmers (Don't take any harm). What will you do after graphics singularity is reached? People say video game graphics are going to be photorealastic in 10 years.
707.
▲
by
z3phyr
13y ago
Off topic: Can anyone list ongoing software based research projects, that are critically interesting, preferably in the sphere of compiler design, low level system software or high performance computing?
708.
▲
by
z3phyr
13y ago
Its quite hard actually. By simulating the observable universe, I am not implying to draw the objects on screen. Its much more and computational astrophysicists are struggling like hell!
709.
▲
by
z3phyr
13y ago
Can someone list the possible technical advancements in gamedev yet to happen? -> AI programmers are negative towards AI, saying gamers want 'fun' not Intelligence. -> Graphics programmers say, the graphics will be photoreal
710.
▲
by
z3phyr
13y ago
Its a bug, and the 'AI' is trying to fix it.
711.
▲
by
z3phyr
13y ago
I was not there at the time of 6502, but imo ARM assembly is simpler (relative to x86_64). I would go as far to say I really love debug things on RISC instruction set.
712.
▲
Julie Ann Horvath uses this (2013)
(julie.ann.horvath.usesthis.com)
1 points
by
z3phyr
13y ago
|
0 comments
713.
▲
by
z3phyr
13y ago
It will be tough, believe me.
714.
▲
Valve's OpenGL debugger open-sourced
(github.com)
264 points
by
z3phyr
13y ago
|
34 comments
715.
▲
by
z3phyr
13y ago
Off-Topic : What are some of the unsolved problems of graphics programming? Realistic Animations?
716.
▲
Programming model for analog neuromorphic Robots?
(robotics.stackexchange.com)
1 points
by
z3phyr
13y ago
|
0 comments
717.
▲
by
z3phyr
13y ago
Pilots were wearing HEV suit!
718.
▲
MoarVM
(moarvm.com)
103 points
by
z3phyr
13y ago
|
36 comments
719.
▲
Reality–virtuality continuum
(en.wikipedia.org)
2 points
by
z3phyr
13y ago
|
0 comments
720.
▲
by
z3phyr
13y ago
looks like light table
More ›