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yichang
searching PlanetScale…
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by
yichang
12y ago
We are looking at gain maps to see if we can reduce the artifacts. Styles with hard shadow are more challenging. eg Olaf Blecker http://i1.dripimg.com/t/460000/6554/96/450324_500_8a28bd.jpg (Note that h
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by
yichang
12y ago
Both papers use multi-scale approach to capture textures in different scales. While Bae's work is global transfer, this paper uses local transfer. This paper first uses a technique called "sift flow" in computer vision to com
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by
yichang
12y ago
I'm planning to release some demo code before the presentation at August :-)
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by
yichang
12y ago
Exactly. In my viewpoint, the dense correspondence is another key factor that makes this technique work.
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by
yichang
12y ago
The main difference of this method is doing the transfer locally - while most off-the-shelf filters only create global effects.