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xorz57
searching PlanetScale…
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9 ms
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1.
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Header-Only State Machine Library in less than 100 lines of C++
(github.com)
2 points
by
xorz57
2y ago
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0 comments
2.
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Simple Logger Written in C++11
(github.com)
1 points
by
xorz57
3y ago
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0 comments
3.
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Splay Tree Written in C++14
(github.com)
2 points
by
xorz57
3y ago
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0 comments
4.
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KDTree Written in Scala
(github.com)
1 points
by
xorz57
3y ago
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1 comments
5.
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Resume Template Written in LaTeX
(github.com)
1 points
by
xorz57
4y ago
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0 comments
6.
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Pathfinding Algorithm Visualization Tool Written in Python
(github.com)
15 points
by
xorz57
4y ago
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2 comments
7.
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Write your own shell in just a few lines of C
(github.com)
1 points
by
xorz57
7y ago
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0 comments
8.
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CSV to JSON command line tool
(github.com)
1 points
by
xorz57
7y ago
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0 comments
9.
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Basic Shell Implementation in C99
(github.com)
1 points
by
xorz57
7y ago
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0 comments
10.
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by
xorz57
7y ago
I think I am not even close to this day :/ But I agree!
11.
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by
xorz57
7y ago
Thank you so much for the feedback! I will try do my best!
12.
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Basic Virtual Machine Implementation in C99
(github.com)
12 points
by
xorz57
7y ago
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4 comments
13.
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Template Library of Tree Data Structures in C++17
(github.com)
1 points
by
xorz57
7y ago
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0 comments
14.
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Phishing Blocklist
(phishing.army)
1 points
by
xorz57
7y ago
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0 comments
15.
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by
xorz57
7y ago
https://github.com/xorz57/xorz57.netlify.com/commit/48d1c580... My bad! I fixed it!
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by
xorz57
7y ago
I verify this is true! I am working on it!
17.
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by
xorz57
7y ago
That's great!
18.
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by
xorz57
7y ago
Yes `unique_ptr` would be better!
19.
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by
xorz57
7y ago
Yes, indeed!
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by
xorz57
7y ago
My apologies. I updated the post! Now it works just fine!
21.
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by
xorz57
7y ago
Sure!
22.
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by
xorz57
7y ago
I think auto won't have any run-time performance since type deduction happens at compile-time. Also read this https://stackoverflow.com/questions/19618759/c-11-auto-compi...
23.
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by
xorz57
7y ago
I will probably include this implementation in a repository of mine called "forest". You can check it out here https://github.com/xorz57/forest Or you could copy paste it and open a pull request with addition
24.
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by
xorz57
7y ago
I am not sure about that. I am fairly new to functional programming :(.
25.
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by
xorz57
7y ago
Just keep in mind that auto is different than const auto. Performance won't be an issue.
26.
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by
xorz57
7y ago
I feel you.
27.
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by
xorz57
7y ago
This implementation lacks operations like clear() or remove(). I could create a repository if you would like to contribute.
28.
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by
xorz57
7y ago
Personally, I use auto only when I have to write a long typename (ex. Iterators).
29.
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by
xorz57
7y ago
I am pleased to hear you like my work! I have written a Red/Black and a Splay Tree Implementation as part of the forest repository but I wasen't satisfied enough with those so I removed them. I am planning to implement more stuff
30.
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Simple Trie Implementation in C++11
(xorz57.netlify.com)
21 points
by
xorz57
7y ago
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61 comments
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