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wjd
searching PlanetScale…
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3 ms
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by
wjd
11y ago
Should be fixed now!
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by
wjd
11y ago
The .bmp file is served gzipped to 7 MB. LZMA and Bzip2 both get it down to about 3 MB but I'd need to use a javascript decompressor.
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by
wjd
11y ago
Loaded up linux and I got the same issue. Working on it!
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Show HN: War and Peace and WebGL
(wdobbie.com)
65 points
by
wjd
11y ago
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28 comments
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by
wjd
11y ago
Subpixel rendering isn't implemented in the demo but just requires running the calculations three times with 1/3 pixel offsets. It still would only need to read the texture data once. I didn't implement it in the demo because
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by
wjd
11y ago
Consider that each "e" may be slightly differently aligned to the pixel grid though. So using an atlas is lower quality than drawing each "e" from scratch exactly as it aligns to the screen.
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Show HN: GPU text rendering with vector textures
(wdobbie.com)
334 points
by
wjd
11y ago
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87 comments