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wizzo
searching PlanetScale…
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by
wizzo
14y ago
I have been using a microsubscription model for an MMO strategy game for iPhone/Android that I helped develop. ( http://spaceuncharted.com ) We charge $1/month or $10/year for access to the full game. Here are some things we've learned: -
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by
wizzo
15y ago
I can speak from my experience having released an MMO strategy game that runs on iOS, Android, webOS and most web browsers ( http://spaceuncharted.com ). JQM is far from perfect, but its compatibility has been solid. It was really nice to
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by
wizzo
15y ago
We've actually taken a pretty homebrew approach and aren't using any external frameworks - just Tomcat and MySQL. On the hardware side we're using Linode shared servers so that we can quickly and easily scale up or down as needed. The game
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Show HN: spaceuncharted.com
9 points
by
wizzo
15y ago
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4 comments