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willguest
searching PlanetScale…
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10 ms
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91.
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by
willguest
2y ago
> just big companies using big processes Too big to care?
92.
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willguest
2y ago
How many harvests would it take to offset the emissions that go into producing a kit? My guess is that this uses more steel per sapling than almost any other method of tending to a vegetable
93.
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willguest
2y ago
'antifraud.response@cscglobal.com' doesn't seem to understand what fraud is, which is more than a little concerning
94.
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willguest
2y ago
The category is not the thing categorised. Just because you can put things into boxes does not mean that everything belongs in a box. Whatever essential element you seek to create, whether or not it is concrete or abstract, can simply be pu
95.
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willguest
2y ago
Shouldn't this be written in Latin?
96.
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willguest
2y ago
As for the next cycle, the internet computer protocol is an interesting punt - a distributed network of servers, with replication and a degree of anonymity, where people host and pay for compute
97.
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willguest
3y ago
Juggling is such an underrated activity. Not only is it rhymthmical which, like walking, is quite soothing for the body, but it also promotes cross-hemisphere communication in the brain. Our hands get a lot of neural real-estate (see grotes
98.
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willguest
3y ago
I don't mean in a browser on a VR headset, I mean on a texture on a game asset in a Unity scene in a Webxr space in a browser on a headset. This way you have the experience of sitting in front of your computer while wearing a VR headse
99.
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willguest
3y ago
I've been looking an OS for a VR computer (i.e. simulated but functional workstation). This should work very well :)
100.
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willguest
3y ago
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed fo
101.
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by
willguest
3y ago
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed fo