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wil_shipley
searching PlanetScale…
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wil_shipley
7y ago
It’s odd literally no apps that we’ve ever seen did the front view before we did it in November 2004. I think it required a large database of front covers before anyone thought of it — before Amazon came along there’d be no decent way to ge
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wil_shipley
7y ago
Apple certainly was inspired by the look of Delicious Library but I’m not upset to have influenced them. For me the whole point of UI design is to move the state of the art forward for everyone. I’d be disappointed if Apple didn’t take my i
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wil_shipley
13y ago
We had amazing developer advocates back then. Jim Black (he's now at Nvidia), for instance, used to actually pick us up at the airport when we'd fly into town. Nowadays I don't actually have an official developer's advoc
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wil_shipley
13y ago
Thank you. Actually my programmer "Mila" suggested I fix the entry—for the first couple hours it ended with the bit about us doing other ports, which was pretty weak.
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wil_shipley
13y ago
Thanks! I really hated this entry—it feels like I'm sitting on a porch on my rocking chair with my shotgun and going, "In the old days, we didn't have these fancy MOTORcars! We used horses, and we liked it! And I wore an onio
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wil_shipley
13y ago
Thank you for the kind words!
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wil_shipley
13y ago
Even up to the original Mac they had volumes and volumes on the hardware—friend of mine (Sean O'Brien) just made a tiny circuit board that lets you hook up an original mouse and keyboard to modern Macs, based on Inside Mac specs.
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wil_shipley
13y ago
Man, I'd forgotten about that. I really have to update the old entries so they're easy to find and contain responses and are validated for Mavericks.
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wil_shipley
13y ago
We never saw "DoomEd." In fact, I have no idea what it is. I assume it's a level editor?
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wil_shipley
13y ago
The games were developed on the NeXT but a lot of things were missing. Like, key bindings. And the mouse. And sound. Also, there was no dithering on grayscale machines, and most of them _were_ grayscale back then. Also, he was just blatting
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wil_shipley
13y ago
Thank you so much! Unfortunately my [super init] thing is now wrong—Apple has modified the runtime and actually reserves the right to change the object returned by [super init] from the object you allocated.
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wil_shipley
13y ago
I learned to program by reading Woz's assembly code for the Apple //e. They used to give you books of "source" code when you bought the machine. Crazy times. A few years ago my old business partner Mike Matas was at
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wil_shipley
15y ago
Have you used Pages recently? It’s got a button in the default toolbar to “Publish on iWork” which has never been out of beta and is now cancelled. It doesn’t work in HiDPI modes of Lion. It doesn’t support Lion’s keyboard macros. I wrote o
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wil_shipley
15y ago
A game is a different animal. If you add some new levels to a game people have finished, they’ll dive back in. That’s news. If you’re making a productivity app, and you dribble out features, the press is going to ignore you. Can you imagine
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wil_shipley
15y ago
We generally don’t charge to update our apps to a new operating system. In fact, that’s been a lot of what we’ve done to version 2 over the last couple years – it now runs on an OS TWO major versions beyond what we wrote it for. And that wa
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wil_shipley
15y ago
Angry Birds and other games are in a totally different category. If you buy “Angry Birds Space” it’s reasonable to assume (a) you’re done with the original, and (b) you’re going to get as many hours of enjoyment out of it as the original, s
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wil_shipley
15y ago
Based on my numbers, it’d be great if the Mac App Store changed how it works so small developers can continue to reward their customers.
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wil_shipley
15y ago
I’d rather offer existing customers a discount, since I figure some percentage of what they’re getting is the old functionality, and they’ve been there for me in the past. Put differently: if I’ve written an app that 50% new, don’t I deserv
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wil_shipley
15y ago
The model of selling only the new features really doesn’t work well when you’ve spent years refining every part of an app. How do you “sell” a whole new interface?