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webkike
searching PlanetScale…
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63 ms
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631.
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by
webkike
10y ago
I'm sorry this wasn't clear; I was subconsciously waxing poetic. I meant to say that C's presence is constantly fading but its influence is widespread.
632.
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by
webkike
10y ago
K&R C was my introduction to real programming. I treated it ever since as a book, not a reference. Does that make sense? For me it was a glance into the mind of the creator of the language. Yes, some of the ways of programming were flaw
633.
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by
webkike
10y ago
I use Firefox and hate Chrome. I don't see how this affected by how much you use Chrome
634.
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by
webkike
10y ago
I imagine all the advantages that come with namespaces in a more advanced OS like plan 9
635.
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by
webkike
10y ago
Calling people shills does not enhance your argument.
636.
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by
webkike
10y ago
I found Yokoto air force base did not have anything written on any of the roofs. And even then, what would I need to see to believe you? "The US military is in full support of the North Korean dictatorship?"
637.
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by
webkike
10y ago
Personally it has never mattered to me how many people adopt Emacs because it has enough users to ensure development forever. I know for a fact that if the Emacs developers weren't doing a bang up job, which they are, then I would imme
638.
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by
webkike
10y ago
The issue is not that the OS is not Linux, it's that the OS is not free
639.
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by
webkike
10y ago
If you were releasing your tool to the reviewer free of charge, absolutely.
640.
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by
webkike
10y ago
Real Time Collision Detection is great, but leaves almost all capsule collisions to intuition. That was fine for me, but probably pretty unsuitable for people who aren't very good at geometric visualization.
641.
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by
webkike
10y ago
...you just copy your code.
642.
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by
webkike
10y ago
Mesh vs mesh collisions will never be faster than primitive collisions. Also, simplified collision geometries do not produce glitches in the same way mesh vs mesh collisions do. At most you may have a collision between two primitives where
643.
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by
webkike
10y ago
Haha, I keep forgetting that there are other applications for collision detection than just video games :)
644.
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by
webkike
10y ago
The reason why is that mesh vs mesh essentially should never be used in video games. The accuracy in hitbox bounds and ease of use (making a model mesh your collision mesh) you get from mesh collisions are completely and utterly overshadowe
645.
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by
webkike
10y ago
I am referring to trait objects, and I use those pretty extensively (although I limit my usage because I am making games and want to avoid a pointer dereference). For libraries you might not need them as much, but I definitely find their co
646.
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by
webkike
10y ago
For real time collision detection it is sufficient to rotate an object after you have applied linear motion and collision. If you want the rotation to be more accurate you have to divide the timestep.
647.
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by
webkike
10y ago
Moving capsule triangle collision is much more complicated but certainly doable. I would have to describe that algorithm in a blog post or by email (if you want to know more, feel free to shoot me an email). The basic premise that allows fo
648.
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by
webkike
10y ago
I'm not sure. I certainly would never use a third party collision library because I think collisions are simple enough, but on the larger subject of whether Rust is suitable for game programming; I think so, but cannot confirm. There a
649.
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by
webkike
10y ago
My collision code is in Rust, actually. Pretty funny. Capsule-plane collisions are pretty simple, simple enough that I can outline here. The first thing you want to do is find the sphere on the capsule to perform the test on, call this time
650.
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by
webkike
10y ago
It's a neat project, but ultimately I don't think I'll be replacing my own collision library any time soon. I should write a blog post about this, but basically it boils down to not having enough support for accurate toa coll
651.
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by
webkike
10y ago
Where did you get that the probability of a thousand word comment not containing the fried rice is 0.22?
652.
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by
webkike
10y ago
why personal crack-pot theory is that it was a set up by block stream to get Gavin's commit access revoked. everyone's making theories because no one has a clue what's going on. Craig has gotten a lot of really respected peop
653.
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webkike
10y ago
Who knew 21st century internet mysteries would be so compelling.
654.
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webkike
10y ago
I do assume. But my point is I think most people would probably sacrifice their credibility for a lump sum, especially if they knew the person wasn't going to be able to convince the public.
655.
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by
webkike
10y ago
I don't think Wright gained anything. Gavin, however, gained an enormous sum of money. If Wright paid him.
656.
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webkike
10y ago
he could have been paid an enormous sum of money
657.
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by
webkike
10y ago
My guess is that if a mutable reference dominates the lifetimes of all its borrows, then an exception to the rule can be made.
658.
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webkike
11y ago
I think one of the problems I've seen with hiring technical workers is that - anecdotally - they have higher rates of depression and/or suicidal tendencies. I think it's the reason why successful modern tech companies try to
659.
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by
webkike
11y ago
Compiler what? I simply said that I enjoyed writing fast scheme interpreters.
660.
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by
webkike
11y ago
Making fast scheme interpreters is something I always come back to, a timeless exercise that makes for a great way to decompress over a week (wow I'm a nerd). I'm excited to find some nuggets of micro-optimized gold!
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