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w0utert
searching PlanetScale…
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48 ms
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361.
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w0utert
10y ago
The Bolt looks exactly like about half of the cars on the road here (Netherlands, but it's about the same anywhere else in Europe), that alone should be a pretty good indicator of its potential. I'm not so sure things would be dif
362.
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w0utert
10y ago
In addition to that, I fail to see the relation between people who like to talk about programming through whatever medium ('metaprogrammers') and people who like to have decent tools to work with. Literally every developer I have
363.
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w0utert
10y ago
I do understand there are some benefits, but I'm not convinced they outweigh the disadvantages (increased complexity, more code to glue everything together, which almost by definition increases the risk of breaking things). >> a
364.
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w0utert
10y ago
This article addresses some interesting, real-world problems with the MVC pattern, problems I've run into myself. When writing iOS applications I also usually end up with something that is better described as M-VC than MVC, where the v
365.
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w0utert
10y ago
And in addition to that, they should add an accelerometer for even more fun when testing shake and tilt gestures. ;-)
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w0utert
10y ago
>> Dutch food is the worst >> When was the last time you went out for Dutch food? There's a reason the answer is never. These two statements I can somewhat agree with, typical Dutch food isn't very special, all we
367.
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w0utert
10y ago
Shameless plug: I wrote a series of long form blog posts about implementing this algorithm as part of my game side-project. These are mostly directed to the development process for my game but also contain some links to interesting source m
368.
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w0utert
10y ago
>> Doing so makes it easy to keep everything synchronised; it's the abstraction Céu uses to great effect for its synchronous concurrency model[0]. The only limitation is that you need to keep your updates small and fast enough t
369.
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w0utert
10y ago
>> I honestly can't understand how any society with scientific awareness of its surroundings can nevertheless commit to building so much expensive civilization and infrastructure in a known catastrophe zone. The same thing can
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w0utert
10y ago
I use ddd, but I don't particularly like it. It's telling that after all those years we still don't have anything better, it seems like ddd today is still the same crutch as when I first used it, over 10 years ago.
371.
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w0utert
10y ago
>> How come the open source world hasn't been able to create a debugger that's as good as the (still primitive) debugger in Visual Studio 6.0? It's astonishing to me how bad the state of the art is. I keep asking myse
372.
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w0utert
10y ago
I really fail to see how the planned lifetime of F1 engines is related to its potential fuel efficiency. If anything, I would expect the engines could be made even more efficient if they were designed to last 300.000 miles, at the expense o
373.
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w0utert
10y ago
Why? As he explains in the Q&A session after the talk, two frames of latency at 30Hz (2 x ~33ms) is still more than 3 frames latency at 60Hz (3 x ~16ms). You will always have at least 2 frames latency if you split the game logic and ren
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w0utert
10y ago
And that's just the human average, which isn't actually representative of anything because the 'average driver' does not exist. I don't have any statistics but I'm pretty sure the majority of accidents/inc
375.
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w0utert
10y ago
>> But that's just me. It could be totally different for someone else It is. I haven't eaten breakfast for 20 years, and I don't suffer from any kind of lethargy, tiredness or hunger. I even cycle to work for 30 minut
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w0utert
10y ago
>> not really. Even ignoring that decent at this point should be minimum 1080p60. A great many games don't even try for that, and they still experience stutter. I don't agree about that. Yes 1080p60 is always better, but i
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w0utert
10y ago
I game on my flatscreen TV so GSync is not (yet) an option ;-)
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w0utert
10y ago
You get downvoted, but IMO you make a good point. There's a lot of things on ZH that are far-fetched, many articles by guest writers that are clearly in the 'conspiracy theory' corner, but if you use your brain to filter out
379.
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w0utert
10y ago
>> Consoles once represented predictability, stability and ease of use. Do they have much left beyond the set top form factor, 10 ft UI and a bit more flexibility on how often you're required to be online? I'd say console
380.
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w0utert
10y ago
It's the main reason I refuse to take part in the whole 'social' media circus. Many people have called me strange and anti-social and whatnot, but one look at my girlfriend's timeline every now and I feel proven right ag
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w0utert
11y ago
And other studies show the opposite... Interestingly, the Wikipedia article you linked yourself references multiple that show sleep deprivation is bad for creativity and productivity. But like I said, I don't need research or other &#x
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w0utert
11y ago
>> I'm curious how you assume this or what papers you read that makes you think this. Purely anecdotal, but it happened to me zillions of times that I got completely stuck at a problem at work, only to solve it within a few min
383.
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w0utert
11y ago
>> Apologies for breaking HN etiquette but I've really had it, blame my lack of sleep or whatever is convenient but comments like yours really make my blood boil. After all these years you've spent on HN I'm actually
384.
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w0utert
11y ago
That's again a lot of information showing why Objective-C is not the most efficient language possible for all use cases, but it still does not provide any evidence why JavaScript would be faster. I'm not disputing the individual p
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w0utert
11y ago
On typical consumer hardware you really want to batch up your processing in a way that gives you the best computation/data ratio to prevent performance being killed by data latencies, I don't think any kind of solution exists that
386.
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w0utert
11y ago
I've read your explanation, but I'm not convinced they support your assumptions (which, barring any benchmarks that make them factual, is what I consider them to be). I'm aware of the dynamic dispatch overhead of Objective-C,
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w0utert
11y ago
I love stuff like this, but I'm wondering whether it's actually useful for solving any real-world GPGPU problems. My understanding is that the hardest part of moving stuff to the GPU is moving data around to and from the GPU witho
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w0utert
11y ago
Source please, because unless you have anything to back this up, your claim can only be considered grade-A FUD. Sometimes I feel like using JavaScript too much transports people to some kind of imaginary JavaScript fairy land full of rainbo
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w0utert
11y ago
That may be true, but suggesting this means you could just as well write everything in python or some other 'simple language' just doesn't make any sense. First of all because they all introduce their own unique set of proble
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w0utert
11y ago
>> Is there any case where you would not want to use Vulkan in a new project? Any project with graphics simple enough that it already easily hits the desired performance on baseline hardware? If you don't need full control or m
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