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vzhou842
searching PlanetScale…
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17 ms
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121.
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Why existing profanity detection libraries suck and how I built a better one
(medium.com)
12 points
by
vzhou842
8y ago
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17 comments
122.
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Building a Better Profanity Detection Library with Scikit-Learn
(medium.com)
2 points
by
vzhou842
8y ago
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0 comments
123.
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Ask HN: Monetizing unused server resources?
1 points
by
vzhou842
8y ago
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1 comments
124.
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Show HN: Profanity-check – A fast Python profanity detection library using a SVM
(github.com)
3 points
by
vzhou842
8y ago
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0 comments
125.
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Profanity-check: a Python profanity library that isn't just a blacklist of words
(github.com)
2 points
by
vzhou842
8y ago
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0 comments
126.
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by
vzhou842
8y ago
cool! thanks for sharing
127.
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Show HN: Profanity-check – A fast, robust Python library for detecting profanity
(github.com)
14 points
by
vzhou842
8y ago
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3 comments
128.
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GeoArena – last man standing 1v1 battles
(geoarena.online)
1 points
by
vzhou842
8y ago
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0 comments
129.
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GeoArena: online 1v1 battles
(geoarena.online)
1 points
by
vzhou842
8y ago
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0 comments
130.
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by
vzhou842
9y ago
I've been trying it out in prod on a small site I run: http://geoarena.online
131.
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by
vzhou842
9y ago
Agreed for the most part - this realistically does not have a good generalized use case. IMO the only real harm is the slightly larger bundle, though - I think the extra build time is negligible and you could just disable this optimization
132.
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Show HN: Faster.js – a micro-optimizing JavaScript compiler
(github.com)
89 points
by
vzhou842
9y ago
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32 comments
133.
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GeoArena Online
(geoarena.online)
2 points
by
vzhou842
9y ago
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0 comments
134.
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Generals.io mobile: swipe to capture other generals
(mobile.generals.io)
2 points
by
vzhou842
9y ago
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1 comments
135.
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generals.io now has iOS and Android apps
(mobile.generals.io)
2 points
by
vzhou842
9y ago
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0 comments
136.
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by
vzhou842
10y ago
agreed, halite is a well run challenge. The site gives a shoutout to halite: http://dev.generals.io/faq
137.
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by
vzhou842
10y ago
Everyone is server-capped at 2 moves per second, and bots will also be subject to networking conditions (ping, lag spikes) just as players are since bots are hosted by their creators.
138.
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Generals.io Bot API: Build bots to play against humans
(dev.generals.io)
182 points
by
vzhou842
10y ago
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48 comments
139.
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Generals.io Launches a Bot API and Bot Server
(dev.generals.io)
6 points
by
vzhou842
10y ago
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0 comments
140.
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Generals.io Bot API
(dev.generals.io)
6 points
by
vzhou842
10y ago
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1 comments
141.
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by
vzhou842
10y ago
all good now! was down for a few minutes for updates.
142.
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by
vzhou842
10y ago
did you not see the part about WASD moves in the tutorial? It actually is in the tutorial, but maybe the fact that you captured the city early skipped the WASD part
143.
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by
vzhou842
10y ago
great suggestions, thanks (if you didn't see my comment i'm the creator of generals.io)
144.
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by
vzhou842
10y ago
Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game