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vunderba
searching PlanetScale…
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751.
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by
vunderba
8mo ago
If I was still doing Windows development, I would likely still be using Winforms to this day - you can't beat it from a purely functional prototyping tool even if it doesn't produce the most aesthetic GUIs ever. It's a great
752.
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by
vunderba
8mo ago
Just a heads up, it's highly unlikely you're going to be able to get away with pure vibe coding (as defined by Karpathy) for game dev. There's just no way around the fact that games need a lot of play-testing and visualizatio
753.
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by
vunderba
8mo ago
Name them. Go ahead, I'll wait. Simon toy that's integrated into an ear training tool? Blindfold chess with Last N moves hidden? Mensa-style slide puzzles? An extension that converts random words into phonetic equivalents like m
754.
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by
vunderba
8mo ago
I tend to only use LLMs to complete projects that are relatively unique and that haven't been done before. Because if I'm not going to get anything out of the journey, I might as well get something out of the destination. *Piece T
755.
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by
vunderba
8mo ago
That's true. On the other hand, Hacker News is a pretty well known entity, so I think new users would be more willing to put in the time. I also don't think it's too unreasonable to ask people to make comments and participate
756.
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vunderba
8mo ago
Just a heads up - your github only has a single HTML file for the landing page itself - not the actual source for the chess game.
757.
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vunderba
8mo ago
It'd be pretty easy to spot too, because most people don’t even bother trying to hide it (either out of laziness and/or ineptitude). A lot of users don’t seem to realize that anyone can click on the domain in a "Show HN"
758.
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by
vunderba
8mo ago
Thanks TIL. Tangentially related, I'm a huge fan of the aesthetics of the NeXTcube (even if by all accounts it was a bit of a nightmare to build from a engineering perspective). https://en.wikipedia.org/wiki/NeXTcu
759.
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by
vunderba
8mo ago
Yeah I considered that - but any friction is better than none. Maybe integrate an additional consideration by which low karma (threshold < 5 karma) accounts cannot upvote other low karma accounts. Honestly, we don’t really have the same
760.
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by
vunderba
8mo ago
Yeah I've seen this too - like a weird equivalent of HN sleeper agents that suddenly get activated.
761.
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vunderba
8mo ago
This already happens now. Go look through a few of the "Show HN" authors - you'll inevitably see around several accounts that are 50-100 days old with a karma of 1 to avoid a green label. The OP is talking about posts, not co
762.
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by
vunderba
8mo ago
It's not a perfect equivalency but putting the drawer on the right side seems to be a bit inconsistent with their own Finder display (Show Items as Columns) where you drive from left-to-right with the right-most being a preview of a me
763.
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by
vunderba
8mo ago
I took the time to bring down the repo and compile it because I grew up playing SkyRoads on an old 486 DOS machine when I was a kid so I'm intimately familiar with the subtle details of the game (the weird bouncy physics of the hovercr
764.
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by
vunderba
8mo ago
> The thing I'm trying to figure out is whether something like that dynamic can work with strangers if the incentives are structured correctly. My small experiment pairing devs up seemed promising, but it's obviously a tiny sam
765.
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by
vunderba
8mo ago
This post is rather peak irony given that your very first post on Hacker News is basically soliciting feedback. Your karma is ONE and you seemingly have never participated in any other threads or given feedback to anyone else yourself. I
766.
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vunderba
8mo ago
Nice job. I also put together an HN-related Tampermonkey script a while back which adds an "Engaging" tab to the nav bar to show recent HN submissions with a minimum of 5 comments. More stuff should be written using Tampermonkey.
767.
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by
vunderba
8mo ago
Nice job~~ As a someone who recently built a chess app with Stockfish (WASM with a fallback to the server, see my profile if interested), just be aware that if your application becomes even moderately successful, a couple dozen users hittin
768.
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by
vunderba
8mo ago
You have great taste! Balderdash and Bali (a word solitaire game which you might also like) are among my two favorite games of all time. https://scootergames.wordpress.com/2015/10/24/bali-1954/
769.
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by
vunderba
8mo ago
Thanks! Honestly? Initially very poorly. What I ended up doing was generating around a dozen versions of a screenshot in realtime (all with different combinations of thresholding, segmentation parameters, resolution scaling, and denoising)
770.
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vunderba
8mo ago
Nice job. I created something like this over a decade ago for Windows that would let you hit a globally registered shortcut to hover a magnifying glass over text in a windowed/fullscreen game - I used to use it while I was studying Chi
771.
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vunderba
8mo ago
A friend of mine has mad Jenga style stacks of manga all over his flat and I will be forwarding this word to him.
772.
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vunderba
8mo ago
When I saw that interview I immediately thought, people like Hegseth are why treaties like the Geneva Convention were created in the first place.
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vunderba
8mo ago
I wish they had talked a bit more about how he managed to re-read any of the books, because from the pictures a great deal of them seemed like they were rather inaccessible.
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vunderba
8mo ago
That was the first thing I noticed - a lot of those book covers look shockingly uniform. Maybe there’s more standardization in localized German publishers?
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vunderba
8mo ago
You’d need to start with the premise that combat shouldn’t necessarily be the focus of the game. Work on making other aspects (farming, hunting, taming animals, etc) to be equally compelling mechanics.
776.
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vunderba
8mo ago
Very cool! Depending on your local hardware, you could also run something like Z-Image Turbo or Klein locally, then use a daily CRON to pre-compute a bunch of new images for the game and serve them online as well~ That way you've got a
777.
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by
vunderba
8mo ago
Nice job. I've also experimented with an invisible AI overlord in conjunction with a hand-built interactive fiction environment mainly intended to graft a much more powerful and expressive "text parser" than older games had.
778.
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vunderba
8mo ago
Great article. Old point-and-click adventure games also make great case studies in good (and bad) game design, such as allowing a player early on to make a decision that renders the late game unwinnable without even realizing they've i
779.
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vunderba
8mo ago
You still have to do some post-processing work around NB, since you’ll often end up with non-aligned pixel blocks, much higher color depth, and so on. I actually did some testing of spritesheeting with Nano Banana Pro a while back: https:&
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vunderba
8mo ago
Agreed, and it's also available on Steam! I really like the way they handle onion skinning as well, and there's a surprising number of useful plugins (such as tweencel) for it.
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