2 ms·
Great article. Old point-and-click adventure games also make great case studies in good (and bad) game design, such as allowing a player early on to make a dec
by vunderba 8mo ago
Great article.
Old point-and-click adventure games also make great case studies in good (and bad) game design, such as allowing a player early on to make a decision that renders the late game unwinnable without even realizing they've irrevocably screwed up.
I actually wrote an article discussing my love/hate relationship with King's Quest IV, a notoriously difficult adventure game.
https://mordenstar.com/blog/kqiv https://mordenstar.com/blog/kqiv