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vepea2Ch
searching PlanetScale…
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vepea2Ch
6y ago
Super interesting, thanks. Have you considered limiting the amount of votes a user can cast per hour or day or week? I guess they would get more on the reflective side if they're dealing with something perceived as a limited resource,
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vepea2Ch
6y ago
In dnd, when you want a NPC to go your way, you can do them a favor, persuade them or intimidate them. If the players discover what the NPC fears, they can play on it. So basically, in videogames, it could offer two way of handling the NPC
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vepea2Ch
6y ago
Matthew Mercer (the dungeon master of Critical Role) gave this useful tip about NPCs during a Q&A after an early episode of the first campaign : the two most important things to know about your NPC is 1/ what they want and 2/
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vepea2Ch
6y ago
Yes, this is what forums and mailing lists used to do (well, they're still doing it, there just aren't as many). When Digg introduced voting on links, it was initially seen as having way better content than the rest. And then Redd
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vepea2Ch
6y ago
I see. It makes sense, thanks. I guess that's actually the problem that silo'd discussions solve (if you see only what you already like, you won't rush to disagree, and your comments won't shock people). Although, that&#
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vepea2Ch
6y ago
That's really insightful, thanks for taking the time of sharing it. That being said, without considering our own opinions on a given topic, you can easily reproduce the experience of visiting random HN threads and finding a well writte