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searching PlanetScale…
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1.
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by
vel
11y ago
Oh dude, what a nice comment! I don't think it'll make any sorta dent like that in the world but thanks. About money for nothing- isn't it funny how the cg looked so naff about 10 years after it came out? Yet now when I watch
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by
vel
11y ago
Thanks Unfortunately I did not. The creative director Robin and Pybus met with him a couple of times. They relayed what everyone knows of him really, in that he's a very subversive and intelligent guy. He decried our era electronic mus
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by
vel
11y ago
Our illustrator Pybus's work- http://pybism.com/ is a sort of blend of Pushwagner and Moebius through his own acid absurdist style. I'm sure Rob draws on all sorts of inspiration in his work- I can't say for
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by
vel
11y ago
We're waiting on oculus at the moment to approve the gear VR build, They've been great but we've been having a few last minute problems with it. Hopefully if all goes it'll be on the store soon. In the meantime the andro
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by
vel
11y ago
Our dev wrote a script that exported cube maps out of unity 30 frames a second. I then stitched those together in using the spherical projection node in nuke. We have the resolution up to 12k (6x 2k maps). Ideally in the future we'll h
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by
vel
11y ago
Thanks man! A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have broken our dev! I would personally love to do more unity based
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by
vel
11y ago
Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved toda