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vanilagy
searching PlanetScale…
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4 ms
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1.
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by
vanilagy
3mo ago
Just point the agent at the docs, it'll understand them quickly. Mediabunny also has many examples and even a dedicated LLM page.
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vanilagy
3mo ago
You should strongly consider using Mediabunny to do all of the rendering client-side!
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TurboRes, an fast WASM Apple ProRes decoder (2x faster than FFmpeg)
(github.com)
4 points
by
vanilagy
3mo ago
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0 comments
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vanilagy
1y ago
Lovely! (not to mention ffmpeg.wasm is like 50x slower lol)
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vanilagy
1y ago
Great question! <video> and <audio> are perfectly apt for simple media playing on the web, and you should use them for playing files. They tend to break down when you want to build more complex applications on top of them (such
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by
vanilagy
1y ago
Awesome! Mediabunny started life for exactly this purpose. I wanted to build a replay renderer for my game Marble Blast Web that was as fast as the hardware allowed while giving a frame-perfect result. MediaRecorder just didn't cut it!
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Show HN: Self-made web media player without <video> or <audio>
(mediabunny.dev)
11 points
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vanilagy
1y ago
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6 comments
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Mediabunny, a pure-TypeScript replacement for FFmpeg for in-web media processing
(mediabunny.dev)
3 points
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vanilagy
1y ago
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0 comments
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vanilagy
1y ago
Yo, that's awesome and incredibly sweet. There's actually a centralized repository nowadays with all custom levels for the game, here: https://marbleland.vaniverse.io/ Pretty sure you can find your levels on here.
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vanilagy
1y ago
Much appreciated <3
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vanilagy
1y ago
You won't believe this: it _is_ playable on mobile! I see a lot of people playing this on their phones and iPads. I contemplated adding gyro controls, like in "Marble Blast Mobile" from back in the day, but they are very impr