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valorzard
searching PlanetScale…
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31.
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valorzard
1y ago
I’d like to take this moment to say that the recent She Ra revival series on Netflix by ND Stevenson (the creator of Nimona) is pretty good, go watch it.
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valorzard
1y ago
I might try this next, will check out and try to build it tomorrow Shame that there’s no way to run ./configure on native windows though, I’ll have to use MSYS2
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valorzard
1y ago
I’ve been able to build chicken on Linux kinda, but no dice on windows Edit: oh woops the maintainers responded to me on the mailing list! I should probably respond back https://lists.nongnu.org/archive/html/chick
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valorzard
1y ago
I’ve tried chez exe and I can’t tell if it’s bit rotted or if it just doesn’t work on windows anymore
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valorzard
1y ago
What scheme do I used if I want to compile to a standalone executable on both Linux and windows? (That’s not Racket)
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valorzard
1y ago
The author got hired by Modular, the AI startup founded by the creators of LLVM and Swift, and is now working on the new language Mojo. He’s been bringing a bunch of ideas from Vale to Mojo
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valorzard
1y ago
Something I don’t get. Odin doesn’t support closures (a la C++ or Rust) The thing is, I don’t understand why. Odin’s FAQ says it’s because closures require automatic memory management. [0] But if that’s the case, why do languages like C++ a
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valorzard
1y ago
Something that’s REALLY interesting is that Roblox is working on a Node.js style desktop runtime for Luau: https://github.com/luau-lang/lute
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valorzard
1y ago
Big fan of the cherno!
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valorzard
1y ago
I mean yes you can do that, but it’s pretty hard since the engine expects you to work within its framework. Not saying it’s impossible of course, just annoying. Also, if I’m not mistaken, the forge is just a cross platform graphics wrapper?
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valorzard
1y ago
Ah forgot about bgfx. Though, I thought it wasn’t a renderer? Just a high level graphics api wrapper like wgpu?
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valorzard
1y ago
What’s the state of scheme today? Seems like the main two ones that are popular are Racket/Chez and Guile. There’s also like Chicken, and Gerbil/Gambit, but I see less people using them. What scheme would you recommend for real wo
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valorzard
1y ago
Yeah I guess so, lol. I don't think its super updated though. Pretty sure Red Eclipse has long since forked cube engine and done it's own thing with it
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valorzard
1y ago
I wish there were more standalone 3D renderers like this. This, Ogre3D[0], and Wicked Engine[1] seem to be the last of their kind [0] https://github.com/OGRECave/ogre [1] https://github.com/turanszkij&#
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valorzard
1y ago
Check the /game folder haha. The main.go file has all the stuff related to webrtc And yes, the signaling server IS a normal http server. That’s the whole point. You can set up a WebRTC connection by even just emailing each other the S
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valorzard
1y ago
I wonder if Ruby's VM will ever become as fast as the JVM
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valorzard
1y ago
So, as you can see in the article, there are already games and other projects that have grown past this limitation. The main thing I need to do is honestly just sit down and rewrite the signaling server to make it work for multiple players,
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valorzard
1y ago
I'm pretty sure this still uses STUN/TURN [0], it just uses Nostr and friends as a signaling server. Again, the main stumbling block of WebRTC is the signaling server stuff. STUN/TURN is honestly pretty trivial [0] https:&#x
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valorzard
1y ago
I was wondering where I recognized your name before, before I realized you're the linebender guy. Hello! Big fan of your UI research
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valorzard
1y ago
Ada is something I've always wanted to get into (it interests me that there's a low level programming language that came around at the same time as C but just never took off) Ada has a bunch of features built into it already, incl
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valorzard
1y ago
So, having talked to people in the WebRTC community about this, you should be able to use WebRTC in a local network without having to connect to STUN/TURN STUN/TURN matters because if you are connecting to a remote peer, you have
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valorzard
1y ago
Hi! I'm the author! Feel free to ask me questions about this
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Show HN: Making a cross-platform game in Go using WebRTC Datachannels
(pion.ly)
72 points
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valorzard
1y ago
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12 comments
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valorzard
1y ago
Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB Though there, you are still writing the main game logic in Rust or C#
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valorzard
1y ago
Yeah the PR is pretty much "done" at this point (there's more stuff I could probably do but perfect is the enemy of good)
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valorzard
1y ago
I used to do some basic CV stuff back when I did the First Robotics Competition (FRC) in high school, so it's cool to see it being done over WebRTC!
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valorzard
1y ago
Does fossil have something similar to Git-LFS? I'd like to store binary assets like PNGs and music files and such
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valorzard
1y ago
How close are you to getting a "full" implementation of R6RS? I've been thinking of picking either your project or Steel[0] for a Rust Scheme thing [0] https://github.com/mattwparas/steel
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valorzard
1y ago
Do you think that Lottie could (eventually) replace what Flash used to be?
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valorzard
1y ago
Japan seems to really be into osmotic pressure for whatever reason. It reminds me how in Splatoon, the reason given for why the character die when they touch water is osmotic pressure and there's a whole scientific explanation about it
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