Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
ulfalizer2
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
3 ms
·
1.
▲
by
ulfalizer2
11y ago
The rewinding is done by saving the current state once per frame into a ring buffer by the way. During rewinding, states are popped off the end of the buffer frame by frame, with each individual frame still running "forwards". To
2.
▲
Show HN: Rewinding NES emulator that also reverses sound
(youtube.com)
4 points
by
ulfalizer2
11y ago
|
1 comments
3.
▲
by
ulfalizer2
11y ago
(Disclaimer: I've never actually tried to read CMOS circuits, and I'm still far from an analog electronics expert. The tutorial itself has been vetted by people who worked on the simulators though -- thanks to Lidnariq, Quietust,
4.
▲
by
ulfalizer2
11y ago
Note that it uses examples from the APU (audio circuitry) and PPU (graphics processor) in the NES. This is probably a good thing, as those circuits are much less dense and so easier to read directly compared to the 6502 circuitry. The parti
5.
▲
Show HN: A tutorial on reading circuits in Visual 6502
(wiki.nesdev.com)
10 points
by
ulfalizer2
11y ago
|
3 comments
6.
▲
Show HN: NES emulator with a real-time rewind feature that also reverses audio
(github.com)
4 points
by
ulfalizer2
11y ago
|
0 comments
7.
▲
by
ulfalizer2
11y ago
Location: Lund, Sweden Remote: Yes -- preferred. Willing to relocate: Possibly, to English-speaking countries or within Sweden. Technologies: C, C++, Python, Bash, Make, Linux/POSIX system programming, emulation, and other stuff that I