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ujjwalvivek
searching PlanetScale…
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I wrote 5000 lines of assembly because I was angry
(ujjwalvivek.com)
18 points
by
ujjwalvivek
4mo ago
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18 comments
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Show HN: Edge SVG engine that generates telemetry badges
(echopoint.ujjwalvivek.com)
1 points
by
ujjwalvivek
7mo ago
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0 comments
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Show HN: Synclippy – Ephemeral rooms for sharing text or files
(synclippy.ujjwalvivek.com)
1 points
by
ujjwalvivek
7mo ago
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0 comments
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by
ujjwalvivek
8mo ago
Thanks for checking it out! You are spot on. The rendering pipeline is fully optimized for mobile and should be hitting 60FPS, but the Input System is currently wired to physical events (WASD/Gamepad). I prioritized the wGPU rendering
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by
ujjwalvivek
8mo ago
OP here. "Journey" is my long-term R&D project to understand modern rendering pipelines and system architecture constraints. It's a custom 2D ECS engine written in Rust and wGPU that compiles to WebAssembly. I intend to k
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Show HN: Journey – A Custom 2D ECS Game Engine Written in Rust and WGPU
(ujjwalvivek.com)
10 points
by
ujjwalvivek
8mo ago
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4 comments