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tuxalin
searching PlanetScale…
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5 ms
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by
tuxalin
2y ago
And alternatives for Substance Painter and Designer: InstaMaterial (free for under 100k revenue) - https://instamaterial.com/
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by
tuxalin
6y ago
To fix or at least improve some of the thermal throttle issues you could use an USB fan that's aimed at the CPU area, and/or use Intel XTU to undervolt the CPU (on my SB2 around -120mv is very stable, but varies a lot from CPU), d
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Detection of light sources from environment maps
(alinloghin.com)
1 points
by
tuxalin
7y ago
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0 comments
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by
tuxalin
7y ago
Correct, you could also use a double buffering approach to avoid that, if possible, depending on your use case. Feel free to reach out if you have any other questions.
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tuxalin
7y ago
Glad to hear that! I dont have anymore the exact numbers, usually when you have around 1000 commands/calls you won't really feel a difference, in that case even using std::sort is fast enough and there's no point in using rad
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by
tuxalin
7y ago
Indeed, that's a limitation of OpenGL which is addressed with Vulkan, however you can still use this with Vulkan and make use of the other features like: command sorting, less verbose API or command keys. However, in most cases you wo
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by
tuxalin
7y ago
No worries, too much work tends to do that to you, I recommend some beers to fix the state of mind. Regarding the implemention, I presumed you asked about the lock-free logic, apart from m_currentIndex which is used with the m_commands vect
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C++11 lock-free command buffers for multi-thread rendering
(alinloghin.com)
90 points
by
tuxalin
7y ago
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12 comments