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trykondev
searching PlanetScale…
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61.
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by
trykondev
7y ago
Wow, what an incredible journey you're embarking on. Congratulations to you -- I'm vicariously thrilled and terrified as I read this post :) Regarding consistent income, one of the companies I work for offers part-time, fully remo
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by
trykondev
7y ago
After I graduated with a computer science degree, I spent a year playing competitive chess. I had already dedicated a lot of my free time in the last two years of my degree to chess and I couldn't wait to be done with school so that I
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by
trykondev
7y ago
I haven't really organized anything, and I appreciate this post as a wake-up call to start putting a solution in place.
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by
trykondev
7y ago
I worked at a big tech company for a couple of years and I was really unhappy, even though it was supposedly the type of job many people in the industry would have been excited to have. I feel like I can empathize with the problem of being
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by
trykondev
7y ago
I think this is exactly correct, and I hate that this behavior of offloading testing onto users seems more and more to just be the expectation rather than the exception. Coinbase had a number of issues when cryptocurrencies really exploded
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by
trykondev
7y ago
This is a really cool idea! I love that there's an option to train on git commands. Git has always been the kind of thing where I only learn as much as I need in order to do the task immediately in front of me, so this kind of thing mi
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by
trykondev
7y ago
As time goes on and more people enter the industry, I wonder if tech as a whole will come to mirror the video game industry more closely. In video games, it does seem like the oversupply of programmers & their desire to work in the indu
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by
trykondev
7y ago
Thank you so much for such a detailed reply -- I would definitely be interested in reading your article! My email is in my bio. I definitely agree with the insight that having options can reduce the feeling of stress, and that's a grea
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trykondev
7y ago
I've been thinking lately about the line between feeling "stimulated" and feeling "stressed" by intellectual work. I certainly crave challenging problems but I feel sometimes like that inherently brushes up against
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trykondev
7y ago
I've been using Unity for more than half a decade at this point. Some of their choices along the way have been really frustrating to deal with, but on the whole, they've empowered me and plenty of colleagues to create things we mi
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trykondev
7y ago
I love that you admitted to the movie part! I think there is a lot of personal satisfaction to be gained from using financial freedom to create art, even if it's not quite as easy to articulate to other people compared to the benefits
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trykondev
7y ago
You might have more success if you had a way to demo the project here -- speaking for myself, I'm always intrigued by these kinds of posts but I would never follow up on something without either existing revenue or some way to judge th
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trykondev
7y ago
1. Working 100% remotely has led to a massive increase in my quality of life. 2. Make the time for exercise, no matter what.
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trykondev
7y ago
I had a similar experience -- I found my current job on the "Who's Hiring" and it's by far the best job I've ever had.
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trykondev
8y ago
Thank you! One of the great joys of doing One Game a Week this time around has been making a more deliberate effort to share my work. I appreciate the kind words :)
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trykondev
8y ago
Thanks very much! I'm really happy to hear you've found some of the blogs helpful. I've been trying to find my voice from a technical perspective in these blogs -- I want my articles to be helpful for people who have some gam
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Show HN: The Legend of Trykon, a 3D Zelda-like exploration/puzzle game
(trykon.itch.io)
6 points
by
trykondev
8y ago
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4 comments
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trykondev
8y ago
I released a puzzle game on the Microsoft Store last year. I have to admit I had fairly modest expectations from this platform -- I was also releasing my game on a couple of other platforms and I did not expect many sales from the Microsoft
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Level Design Technique for the Legend of Trykon
(trykonstudios.com)
2 points
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trykondev
8y ago
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0 comments
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trykondev
8y ago
Creator here -- this is the third game I've made for One Game a Week 2019. This is the battle system from a game my brother and I originally devised almost twenty years ago, except in those days we played it on a piece of paper with co
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Show HN: The Marker Game, a turn-based combat game on a hexagonal grid
(trykon.itch.io)
2 points
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trykondev
8y ago
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2 comments
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Developing the Battle System for the Marker Game in Unity
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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Outline for The Marker Game, a game I designed when I was 9 years old
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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Creating My Mazes for Mazes in GameMaker Studio 2
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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One Game a Week, Game #2: Mazes
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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Curious Castle Recap and Bug-Fixing Deep Dive
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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Show HN: Curious Castle, a one player Clue-like game
(trykon.itch.io)
3 points
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trykondev
8y ago
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0 comments
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Implementing an Animated Character in Unity
(trykonstudios.com)
3 points
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trykondev
8y ago
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0 comments
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trykondev
8y ago
This one always breaks my heart: https://xkcd.com/695/ (It's about Spirit, not Opportunity, but still).
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One Game a Week, Week 1 Update: Curious Castle, a One-Player Clue-Like
(trykonstudios.com)
1 points
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trykondev
8y ago
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0 comments
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