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troglobite
searching PlanetScale…
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3 ms
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by
troglobite
2y ago
The issue is not really parallelism of computation. The issue is locality. Usually a hydro solver need to solve 2 very different problem short and long range interaction. therefore you "split" the problem into a particle-mesh (lon
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by
troglobite
2y ago
this kind of sims are better suited for CPU ;-), gpu are good to work on meshes, not really on pure particles. At GPU are super good for grid based hydro.
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by
troglobite
2y ago
Awesome!