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trilorez
searching PlanetScale…
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1.
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by
trilorez
2y ago
Location: Colorado Remote: Yes Willing to relocate: No Technologies: Swift, C, C++, Objective-C, Python, Metal, Vulkan, CUDA, MLIR, VR Resume: https://www.linkedin.com/in/daniel-resnick-26534b3a I am a generalist with
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by
trilorez
2y ago
Location: Colorado Remote: Yes Willing to relocate: No Technologies: Swift, C, C++, Objective-C, Python, Metal, Vulkan, CUDA, MLIR, VR Resume: https://www.linkedin.com/in/daniel-resnick-26534b3a I am a generalist with
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by
trilorez
2y ago
Location: Colorado Remote: Yes Willing to relocate: No Technologies: Swift, C, C++, Objective-C, Python, Metal, Vulkan, CUDA, MLIR, VR Resume: https://www.linkedin.com/in/daniel-resnick-26534b3a I am a generalist with
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by
trilorez
2y ago
Haptics in the Music app will be great but it’s not exactly “new”, considering my haptic music app has been out for several years now: https://apps.apple.com/us/app/phazr/id1472113449
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by
trilorez
2y ago
Location: Colorado Remote: Yes Willing to relocate: No Technologies: Swift, C, C++, Objective-C, Python, Metal, Vulkan, CUDA, MLIR, VR Resume: https://www.linkedin.com/in/daniel-resnick-26534b3a I have independently pu
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by
trilorez
3y ago
I've been building an app for the Apple Vision Pro for sharing spatial videos: https://apps.apple.com/us/app/spatial-station/id6476346004 It's gained a decent amount of content and users since launc
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by
trilorez
5y ago
I'm mapping the range of low frequencies in the audio from around 40hz to 200hz to haptic "sharpness" values. So different bass notes feel different as they move across that range. Going above those frequencies was too noisy,
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by
trilorez
5y ago
Thanks! Yeah, I feel like there are many unexplored possibilities with haptics.
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Show HN: A free iOS music player that adds haptics to your music
(apps.apple.com)
8 points
by
trilorez
5y ago
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4 comments