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tonyRobinson
searching PlanetScale…
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by
tonyRobinson
10y ago
Thanks for that link. I'm sure I've looked at MIPS before and it may well have unconsciously influenced me, or it may be a case of converging evolution, but I use the three register design much like MIPS does. However, mine is
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by
tonyRobinson
10y ago
I liked the challenge of implementing my own instruction set. It turned out to be quite similar to a subset of ARM, so it may also be similar to a subset of MIPS (I haven't checked).
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by
tonyRobinson
10y ago
I'm experimenting with names. You'll see a write up where I minimise the number of legs, i.e. solder joints you have to make. That seemed like a very good metric. But then I found myself discussing everything in terms of the t
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tonyRobinson
10y ago
8 bit and 4 bit CPUs are horrible things to teach. By being 16 bits throughout you can do many high level things in one instruction. It also makes for an efficient FORTH implementation.
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tonyRobinson
10y ago
Yes, I did consider implementing a simpler processor that ran a bit sliced ALU. I decided against it because registers are needed to see how the processor works (how it fetches and stores instructions, how the PC controls flow, how you ca