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tnlogy
searching PlanetScale…
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tnlogy
8mo ago
Looks like a nice API. We have used the similar pattern for years, but with sqlalchemy and the same kind of sql statement for getting the next available job. Think it’s easier to handle worker queues just with postgresql rather than some ot
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tnlogy
10mo ago
I would like the ”prompt” feature here as well, so I would know the reason for writing this comment!
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tnlogy
10mo ago
Nice with another alternative. I have been using shapescript, which I think is easier than openscad, and available on ios. https://shapescript.info/
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tnlogy
11mo ago
Made me think about this book https://webperso.info.ucl.ac.be/~pvr/book.html where the author creates a mini language and extends it in many different paradigms.
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tnlogy
1y ago
Someone seems to have saved my old self-compiling scheme-to-c compiler in about 1k lines of scheme code. https://github.com/veqqq/llvm_scheme/blob/main/compile.ccode... (also an llvm version) Maybe I sho
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tnlogy
1y ago
My idea was to make a Vec of nodes with pointers to indexes in the vec, so it would be easier to send this array into the gpu. I wanted to make a minimal version example of making a micrograd network run on the gpu, with wgpu or macroquad,
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tnlogy
1y ago
Nice! I made a small toy version myself to learn Rust and freshen up on ML. https://github.com/tnlogy/telegrad I wanted to store the graph in a heap to be able to send it to the gpu later on, but then I got lazy and ab