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tkrskxyz
searching PlanetScale…
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25 ms
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by
tkrskxyz
4y ago
obviously no
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by
tkrskxyz
4y ago
Do those numbers also include any "contractors"? If not they are meaningless.
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by
tkrskxyz
4y ago
Let's remember that we are having this conversation in the context of this article. I know something about lazy data structures from my IOI days and I'm pretty sure I know about game development (altough admittedly forgot about th
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by
tkrskxyz
4y ago
>Avoid bugs related to mutable state. And generate a lot of overhead both in execution time and memory. Which is unacceptable in games where every ms counts. >Games tend to define update() functions which mutate some state each tick.