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tivolo
searching PlanetScale…
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1.
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by
tivolo
3y ago
There is a comparison between Live++ and Visual Studio's Edit-and-Continue here: https://liveplusplus.tech/faq.html In our (and many of our customers') experience, E&C doesn't work for anything larger tha
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by
tivolo
3y ago
I would really like to make Live++ available for Linux one day - it's been asked for a few times already.
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by
tivolo
3y ago
There is a comparison between Live++ and Visual Studio's Edit-and-Continue here: https://liveplusplus.tech/faq.html In our (and many of our customers') experience, E&C doesn't work for anything larger tha
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by
tivolo
3y ago
Note that it's not exclusively targeted to game development, it's just that most companies using Live++ are in the gamedev space. There's no reason not to use Live++ on other non-games Windows applications, and we do in fact
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by
tivolo
3y ago
Not having globals at all or restoring them on reload isn't exactly "don't need anything complicated for this", especially considering using a generic hot-reload tool on AAA 5M+ LOC projects. There's no easy way to
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Live++ – Live coding of C/C++ applications
(molecular-matters.com)
2 points
by
tivolo
9y ago
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0 comments
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Lock-Free Work Stealing, Part 5: Dependencies
(blog.molecular-matters.com)
2 points
by
tivolo
11y ago
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0 comments
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Getting the type of a template argument as string in C++ – without RTTI
(blog.molecular-matters.com)
2 points
by
tivolo
11y ago
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0 comments
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Lock-Free Work Stealing, Part 4: Parallel_for
(blog.molecular-matters.com)
37 points
by
tivolo
11y ago
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0 comments
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by
tivolo
11y ago
The latest post in the series finally goes into details about the lock-free implementation of the work-stealing queue.
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Lock-Free Work Stealing, Part 3: Going Lock-Free
(blog.molecular-matters.com)
2 points
by
tivolo
11y ago
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1 comments
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Lock-Free Work Stealing, Part 2: A specialized allocator
(blog.molecular-matters.com)
4 points
by
tivolo
11y ago
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0 comments
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Lock-Free Work Stealing, Part 1: Basics
(blog.molecular-matters.com)
48 points
by
tivolo
11y ago
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5 comments