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throwawayspeccy
searching PlanetScale…
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throwawayspeccy
12y ago
Programmers were using cooperative threading for decades before Go made the concept popular with the web crowd.
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throwawayspeccy
12y ago
You're right, decades of experience are also very important (though there are youngsters starting on platforms like the NES or TI graphing calculators doing cool stuff as well). I'm not sure I agree about toolchains, though. The 6
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throwawayspeccy
12y ago
Official NES mappers allowed up to 1 megabyte of ROM (512kb program ROM, 512kb graphics ROM). I can't really imagine needing more than that for an NES game. Yes, theoretically you could stick an ARM processor in a cartridge and run mos
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throwawayspeccy
12y ago
In Battletoads, Rare went a step further and kept only a single frame for each player loaded in CHR RAM, copying over it for each frame of animation. As for mappers, the 6502 (along with most other 8-bit CPUs from that era) has 16 address l
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throwawayspeccy
12y ago
I don't think fancy algorithms and data structures are common or particularly useful in retrocomputing. I think it's primarily because programs were written back then under strict time and financial constraints, whereas now retrop