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throwaway9087
searching PlanetScale…
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by
throwaway9087
6y ago
Practical 2D renderers implement an abstraction layer that lets them easily redirect their output to a number of low level libraries, which can be either CPU or GPU-based (or a mix). I worked on a few such 2D stacks, including OpenGL, Direc
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throwaway9087
6y ago
We've had some success with 2D AutoCAD on WASM, but it's not as easy as just recompiling when you are dealing with a nearly 40 year old codebase and care about pixel level accuracy. Also, it will never be as responsive as native,