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thetannedman
searching PlanetScale…
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Access Mars in VR
(accessmars.withgoogle.com)
3 points
by
thetannedman
9y ago
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0 comments
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by
thetannedman
11y ago
When I first started tinkering with algorithmic art, Java applets and Director was fast and spiffy but not many people installed the runtime and Shockwave. DHTML was a headache due to browser compatibility. C/C++ with OpenGL were blazi
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by
thetannedman
13y ago
I'm seeing parallels between Unity and Flash (circa 2000). In a few years, we'll have the "Unity is dead, use <insert some other shiny technology> arguments popping up all over HN
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by
thetannedman
15y ago
Looks decent although I don't understand why they used a deceleration equation on the Fading exits. I would think emphasis should be in the start of the animation instead of the end. A simple acceleration equation would easily fix this.