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thenomad
searching PlanetScale…
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181.
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by
thenomad
10y ago
This actually brings up an interesting point I and other VR devs need to consider for our games. We're aware of the concept of a difficulty level in games. But we now need to consider the concept of a "fitness level". That&#x
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thenomad
10y ago
I cannot wait for the point when, as VR devs, we can assume people have legs as well as hands tracked. There are SO many exciting possibilities that'll unlock. Also, I want my Thrill Of The Fight-equivalent Muay Thai simulator.
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thenomad
10y ago
Which VR headsets have you tried? The problem's wildly worse in some than others. I've only ever seen one person find the Vive at all uncomfortable, for example. Whereas the Oculus DK1... yeah, that was vomit city, population you.
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thenomad
10y ago
I'm mostly using the Unity level editor, in actual fact, although I use 3D Studio Max for my detailed 3D modeling when I need to. The Unity editor's very powerful, and you can extend it with tools like ProBuilder and Gaia, which a
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thenomad
10y ago
I've heard good things about Soundboxing too, but haven't tried it yet.
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thenomad
10y ago
Now just imagine how that'll play out when we have really good competitive VR games that are also cardio workouts - so you're aiming to out-fitness the millions of other players. The first DOTA or Counterstrike equivalent for V
187.
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thenomad
10y ago
I want VR. And judging from user reaction to the VR experiences I've created, quite a few other people do too. The market's there. You can argue about the size of it, fine. But it's definitely there.
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thenomad
10y ago
Oh, yeah, definitely. I'd actually compare the cost to the cost of hiring a personal trainer. Both solve two problems: exercising, and the motivation to exercise. Looked at in that light, the Vive's way cheaper.
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Unexpectedly Good Things VR Will Probably Cause (2016)
(antipope.org)
100 points
by
thenomad
10y ago
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32 comments
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thenomad
10y ago
Get it into a playable state and up on Steam in Early Access, sir or madam. There are a LOT of people looking for a good VR giant mech game right now.
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thenomad
10y ago
I just had the same experience today testing Onward. Closed my eye by reflex to aim with the iron sights on a rifle, then had one of those "oh my god I just did that" VR experiences. When it feels real it feels very real.
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thenomad
10y ago
Yes, training is another area where there's clearly a lot of potential to address pain points and make a great deal of money. I was discussing VR with an ex-military colleague recently, and he got quite excited about the potential of t
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thenomad
10y ago
That works for some people but not all - but for those it does work for, it works very well. I've added exactly that - scaled movement - as an option into my VR game, Left-Hand Path, and so far most of my users are very positive about
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thenomad
10y ago
Absolutely. Figuring out how the hell the interactions and UI work in VR is one of the hardest - and most interesting - parts to the entire process. Even really simple stuff like "OK, I need a graphics options menu" becomes a sign
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thenomad
10y ago
Thank you! It's been a very fun and rewarding shift in career from what I was doing before. Glad people are enjoying my work! And please do! We'll get you on the path through the Well again...
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thenomad
10y ago
I've been making Machinima films using game engines for the past 20 years or so, including working with people like EA, the BBC, et al. (I'm actually the guy who coined the word "Machinima", with a colleague, because we
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thenomad
10y ago
Just to clarify this point: by "soon", we mean in this context "a few months". TP-Link has one coming very soon indeed, I believe: http://vrscout.com/news/htc-tether-less-vive-upgrade/
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thenomad
10y ago
Probably not in the way you'd expect. My optometrist is very enthusiastic about VR - apparently the way focusing works in VR puts a lot less strain on your eye muscles than staring at a screen.
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thenomad
10y ago
The pitch I'd do is basically this: "OK, how many times do you send your designers away to have a meeting with their colleagues in other offices? And how much do the flights and hotel cost? Well, you could eliminate 9/10 of t
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thenomad
10y ago
The Vive chaperone tech is really good. I've been developing with my living room as my VR space for months now - as well as getting other people in to playtest a physically intense, scare-heavy game requiring fast movement - and to d
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thenomad
10y ago
I used to use the Kinect for fitness in much the same way. I'm still upset that never really took off. The rafting game was particularly entertaining.
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thenomad
10y ago
Oh, sorry to hear that! The end of that level does seem to stump people - I'm working on making it much more accessible. If you'd like to either email me (email in my HN profile), reply here, or put up a post on the Steam forums (
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thenomad
10y ago
Additional workout suggestion: try Thrill Of The Fight ( http://store.steampowered.com/app/494150/ ). It's the most physically intense experience I've had in VR so far - I'd say even more intense th
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thenomad
10y ago
Seperate comment because it's a separate topic: if I was looking to make money from VR as a primary consideration (as opposed to my current cascade of story first, money second) I'd be ignoring games altogether and looking at cr
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thenomad
10y ago
Nice to see some other people pointing out the positive effects here. As a (room-scale only) VR developer, I've been writing about the upsides of VR and VR gaming for some time - example, http://www.antipope.org/charlie
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thenomad
10y ago
The name's most closely associated, IMO, with Elder Scrolls Online, which was marketed under ZeniMax to some extent.
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thenomad
10y ago
A couple of comments on things not mentioned in this article: - Medium's design is one of the big reasons it succeeded. Things written in Medium look authoritative. They're also easy and pleasant to read. And that means people a
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thenomad
10y ago
Ghost's editor is the best one I know of (there's a plugin for Wordpress that does basically the same thing - Gust), but it's still not as good as the Medium editor by a long shot.
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thenomad
10y ago
Wekan looks pretty usable - thanks. And bonus points for the easily-accessible demo.
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thenomad
10y ago
There's a very strong relationship between music and math as skills, for some reason. It's been commented on and studied in quite a few places. I have no idea why the relationship is so strong, but it is!
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