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That works for some people but not all - but for those it does work for, it works very well. I've added exactly that - scaled movement - as an option into my V
by thenomad 10y ago
That works for some people but not all - but for those it does work for, it works very well.
I've added exactly that - scaled movement - as an option into my VR game, Left-Hand Path, and so far most of my users are very positive about it. I love it personally - it feels very much like it doubles my available play area.
One of my playtesters hated it and found it made him nauseous, though, so like many VR locomotion options it's a YMMV situation.
- mysterydip 10y agoI'd love to read/hear more about your experiences, as a fellow gamedev and looking at VR but not ready to take that plunge yet (couple projects first).
- thenomad 10y agoI Tweet a fair bit currently, and I've written about my VR work a fair bit over at strangecompany.org over the years. I'm actually about to start doing more writing or videos on the topic of VR development and my experiences in it, so keep an eye on my Twitter, blog or YouTube if you like - they'll be up there starting in the next few weeks.