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terafo
searching PlanetScale…
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151.
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by
terafo
4y ago
Does it have anything to do with huge stockpiles of Ampere GPUs that were stuck with AIBs after prices crash and right before Lovelace launch?
152.
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by
terafo
4y ago
Godot 4 entering beta is quite an important thing since that is update that has been in works for a couple of years now and adds lots of new capabilities to Godot.
153.
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by
terafo
4y ago
John Carmack re-implementing Wolfenstein 3D to learn Haskell comes to mind.
154.
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by
terafo
4y ago
5% clock difference can be dealt with using AMD's 3d V-Cache. Hundred megs of cache goes a long way.
155.
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by
terafo
4y ago
There is DirectML build of Pytorch that should work on AMD.
156.
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by
terafo
4y ago
You don't since model is loaded earlier in the script.
157.
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by
terafo
4y ago
I don't think this repo provides any value. It compiles only Vanilla server, doesn't provide any benchmarks while spending whole paragraph on GraalVM Enterprise and Oracle Cloud(a single worst cloud experience I've ever had,
158.
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by
terafo
4y ago
You assume that load is constant, it isn't. And load varies not only with amount of players on minigames server, but with changes in distribution of players between minigames also.
159.
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by
terafo
4y ago
I see you aren't familiar with modern state of Minecraft servers. Due to Minecraft being limited to a one core big servers actually aren't a single instance. They use proxy servers(such as BungeeCord and it's forks) which dis
160.
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by
terafo
4y ago
As already mentioned in neighboring comment, these languages give you control over data layout. But what's really powerful - is that control over layout opens up a possibility of using SIMD instructions, which by itself may have 10x sp
161.
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by
terafo
4y ago
Where these massive launch costs are coming from? All Starship's Raptor V2 engines COMBINED cost less than refurbishment of ONE RS-25 engine. There are four RS-25 engines on SLS.
162.
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by
terafo
4y ago
The thing is that 4nm doesn't actually mean anything. Intel's 10nm node is mostly on par with TSMC N7 and it caused quite a bit of confusion, so Intel renamed a bit improved version(something they would call 10nm++) to Intel 7. It
163.
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by
terafo
4y ago
Is it in your plans to do such thing with actually open model?(something like Codegen from Salesforce or BLOOM).
164.
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by
terafo
4y ago
> * The contract chipmaker will deliver the first products made using its N3 node to its customers early next year. * They can't release 3nm A16 this year. I'm pretty sure it's on something like N4P.
165.
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by
terafo
4y ago
TSMC doesn't say that it's 3nm, they call it N3. And Intel calls their newest node(that is a bit better than N5) Intel 4.
166.
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by
terafo
4y ago
DX12 works well cause it was designed to make driver development easier. Last gen APIs required specific optimizations in drivers for every single game in order for it to run well. And as far as I heard the problem isn't in drivers, pr
167.
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by
terafo
4y ago
Drivers and couple attempts that they shot behind the barn(but made it into silicon).
168.
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by
terafo
4y ago
There were huge availability issues as recent as December 14th 2020, for 45 minutes.
169.
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by
terafo
4y ago
Tracking stations are a real struggle with Index. Headsets that don't track position of the head are uncomfortable.
170.
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by
terafo
4y ago
And there was an issue with massive recall of Quest 2 headsets last year, it surely did hit their bottom line.
171.
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by
terafo
4y ago
I was disproving his point about VR being dead without Oculus. Prior to Quest 2 launch they weren't even the leader, 1.5 years after that launch they are basically only game in town(not for long, PSVR2, next gen Valve headset and Apple
172.
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by
terafo
4y ago
5 millions PSVR sold beg to differ.
173.
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by
terafo
4y ago
Cost-cutting, ever since meta started loosing users they started cutting R&D.
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by
terafo
4y ago
They were building a custom OS for VR/AR, but development of it was slashed earlier this year.
175.
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by
terafo
4y ago
Yeah, mostly UE4/5. Godot may be a good 2d engine, but nothing more than that for at least until 5.0.
176.
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by
terafo
4y ago
I meant that they ran like crap. Didn't want ti say that they were bad games, some of my favorite games are made in unity(ksp), but I really wish they weren't.
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by
terafo
4y ago
Highest grossing mobile game(PUBG mobile) uses ue4. I wouldn't say that's "nowhere to be seen.
178.
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by
terafo
4y ago
It is not limited to games that use free versions of the engine. I can't think of a unity game aside from the couple of mostly 2d games like Ori and Cuphead that weren't crappy.
179.
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by
terafo
4y ago
The difference is huge, for example, if we measure density there is 5x difference.
180.
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by
terafo
4y ago
It is definitely non-zero, I think since the launch of game the number of revenue lost to this single bug is in tens, possibly hundreds of millions of dollars. Considering that game made somewhere around 10 billions USD, 1-2% of total reven
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