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tebjan
searching PlanetScale…
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Show HN: Free Windows shell extension for quick .NET assembly inspection
(github.com)
2 points
by
tebjan
8mo ago
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1 comments
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Advent of Code 2024 Day 1 but in the visual programming language vvvv
(youtube.com)
10 points
by
tebjan
2y ago
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2 comments
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by
tebjan
2y ago
I’m not the author, but I'm part of the vvvv community. The video walks you through solving the two parts of the Day 1 challenge in vvvv, a statically typed and compiled visual programming language for .NET with state hot-reload. Most
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by
tebjan
3y ago
And: FUSE an open source library for visually programming on the GPU (thefuselab.io) - https://news.ycombinator.com/item?id=28500012 Sept 2021
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by
tebjan
4y ago
The editor is windows only, but you can export for all these platforms, including osx. A Stride project is just a normal visual studio solution, so you can build the solution on other platforms too, if you don't use the asset compiler,
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by
tebjan
4y ago
Stride is written in C#, uses the official .NET6 and was developed by world-class engineers. It takes this topic very serious. The game loop has almost zero allocations. It's a very good learning source for writing high performance C#
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by
tebjan
4y ago
Nice one, thanks!
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by
tebjan
4y ago
Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interested in that myself...
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by
tebjan
4y ago
My contributions to Stride are on the graphics and rendering side of things. And as I said, someone is already working on a website refresh. I'm not sure from what sources your personal assessment comes from, but from what I know about
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by
tebjan
4y ago
Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride. Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with
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by
tebjan
4y ago
Yes, it is only community driven, there is no fulltime dev working on it. But I've seen someone working on a website refresh. If that's too slow for you, just edit the website here and make a PR with the info you were looking for:
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by
tebjan
4y ago
Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same technology. Godot has a C++ core and only "interprets"
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tebjan
4y ago
Stride can deploy games to win, macOS, linux, iOS and android.
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by
tebjan
4y ago
Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent. Other game engines just use "C# scripting" with their own runtime and c++ engine core. So it is a black box,
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by
tebjan
4y ago
Awesome, thanks for posting!
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by
tebjan
5y ago
*compete
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by
tebjan
5y ago
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine. https://github.com/stride3d/stride The code base is already mature
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by
tebjan
5y ago
Except it's producing delicious food instead of cars.
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by
tebjan
5y ago
Are you seriously asking that?
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by
tebjan
5y ago
Thanks for being reasonable. It's sometimes shocking to see how inflexible some minds are. Let's focus on the library and the amazing work behind it.
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by
tebjan
7y ago
Did you try it already? How was your impression?
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by
tebjan
10y ago
this is why VL was developed, an object oriented visual programming language that has much more ways of expression. especially the idea of data types, loops, branching and iterator patterns. it can already be tested as an integrated languag
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by
tebjan
10y ago
I think it depends on your skills. If you need maximum flexibility on every level (from multi screen setup to bit operations) then definitively vvvv since it's the most general.