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stasilo
searching PlanetScale…
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5 ms
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by
stasilo
5mo ago
You're an idiot.
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by
stasilo
4y ago
cool! never heard of your project, I've actually written something a bit similar :D https://github.com/stasilo/retrace.gl
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by
stasilo
4y ago
I've written a tool somewhat similar that can export meshes of sdf's created using a javascript api, check it out: https://github.com/stasilo/retrace.gl
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Cerebras’ wafer-size chip is 10k times faster than a GPU
(venturebeat.com)
2 points
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stasilo
6y ago
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0 comments
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Lazy load and transition in your React images with some WebGL GLSL niceness
(github.com)
1 points
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stasilo
6y ago
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0 comments
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Show HN: Declaratively compose, render and export SDF geometries using js
(github.com)
2 points
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stasilo
7y ago
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0 comments
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by
stasilo
7y ago
Thanks! :) Currently the real time sample count is hardcoded to 1 sample per frame, if you can be bothered with cloning and building the app though, the line to change is: https://github.com/stasilo/retrace.gl/blob
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Show HN: Retrace.gl – a webgl2/glsl path tracer with a declarative scene API
(github.com)
9 points
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stasilo
7y ago
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2 comments
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by
stasilo
9y ago
I do understand the economics at play, and I haven't dismissed the subscription model. My point of view is simply this: if you're a media outlet producing content and you can't survive on a subscription based model (or any ot
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by
stasilo
9y ago
Yes, I do. But I don't even consider that necessary for the "survival" of the net. There was an internet before google/fb established the current status quo for revenue, and there will be one after. Maybe (hopefully) wit
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by
stasilo
9y ago
^-- This, a thousand times this. The ad revenue model is what's destroying the internet; creating walled gardens and attention feedback loops, furthering the commoditization of people, simply because, if you leave, they won't be a